* Squash ApplyLinearImpulse into SetLinearVelocity in RandomWalkController
* Late night code
randomWalk.BiasVector *= 0f;
var pushStrength = _random.NextFloat(randomWalk.MinSpeed, randomWalk.MaxSpeed);
- _physics.SetLinearVelocity(uid, physics.LinearVelocity * randomWalk.AccumulatorRatio, body: physics);
- _physics.ApplyLinearImpulse(uid, pushVec * (pushStrength * physics.Mass), body: physics);
+ _physics.SetLinearVelocity(uid, physics.LinearVelocity * randomWalk.AccumulatorRatio + pushVec * pushStrength, body: physics);
}
/// <summary>