? null
: _prototypeManager.Index(playerInfo.RoleProto.Value);
- var roleName = Loc.GetString(rolePrototype?.Name ?? RoleTypePrototype.FallbackName);
+ var roleName = rolePrototype?.Name ?? RoleTypePrototype.FallbackName;
var roleColor = rolePrototype?.Color ?? RoleTypePrototype.FallbackColor;
var roleSymbol = rolePrototype?.Symbol ?? RoleTypePrototype.FallbackSymbol;
color = roleColor;
symbol = IsFiltered(playerInfo.RoleProto) ? symbol : string.Empty;
text = IsFiltered(playerInfo.RoleProto)
- ? roleName.ToUpper()
+ ? Loc.GetString(roleName).ToUpper()
: string.Empty;
break;
case AdminOverlayAntagFormat.Subtype: