--- /dev/null
+using Content.Shared.Forensics.Systems;
+
+namespace Content.Client.Forensics.Systems;
+
+public sealed class ForensicsSystem : SharedForensicsSystem;
using Content.Shared.DoAfter;
using Content.Shared.Forensics;
using Content.Shared.Forensics.Components;
+using Content.Shared.Forensics.Systems;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
namespace Content.Server.Forensics
{
- public sealed class ForensicsSystem : EntitySystem
+ public sealed class ForensicsSystem : SharedForensicsSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
}
#region Public API
-
- /// <summary>
- /// Give the entity a new, random DNA string and call an event to notify other systems like the bloodstream that it has been changed.
- /// Does nothing if it does not have the DnaComponent.
- /// </summary>
- public void RandomizeDNA(Entity<DnaComponent?> ent)
+ public override void RandomizeDNA(Entity<DnaComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp, false))
return;
RaiseLocalEvent(ent.Owner, ref ev);
}
- /// <summary>
- /// Give the entity a new, random fingerprint string.
- /// Does nothing if it does not have the FingerprintComponent.
- /// </summary>
- public void RandomizeFingerprint(Entity<FingerprintComponent?> ent)
+ public override void RandomizeFingerprint(Entity<FingerprintComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp, false))
return;
+++ /dev/null
-using Content.Server.Implants;
-using Robust.Shared.Audio;
-
-namespace Content.Server.Implants.Components;
-
-/// <summary>
-/// Randomly teleports entity when triggered.
-/// </summary>
-[RegisterComponent]
-public sealed partial class ScramImplantComponent : Component
-{
- /// <summary>
- /// Up to how far to teleport the user
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public float TeleportRadius = 100f;
-
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Effects/teleport_arrival.ogg");
-}
-using Content.Server.Cuffs;
-using Content.Server.Forensics;
-using Content.Server.Humanoid;
-using Content.Server.Implants.Components;
using Content.Server.Store.Components;
using Content.Server.Store.Systems;
-using Content.Shared.Cuffs.Components;
-using Content.Shared.Forensics;
-using Content.Shared.Forensics.Components;
-using Content.Shared.Humanoid;
using Content.Shared.Implants;
-using Content.Shared.Implants.Components;
using Content.Shared.Interaction;
-using Content.Shared.Physics;
using Content.Shared.Popups;
-using Content.Shared.Preferences;
-using Robust.Shared.Audio.Systems;
-using Robust.Shared.Map;
-using Robust.Shared.Physics;
-using Robust.Shared.Physics.Components;
-using Robust.Shared.Random;
-using System.Numerics;
-using Content.Shared.Movement.Pulling.Components;
-using Content.Shared.Movement.Pulling.Systems;
-using Content.Server.IdentityManagement;
-using Content.Shared.DetailExaminable;
using Content.Shared.Store.Components;
-using Robust.Shared.Collections;
-using Robust.Shared.Map.Components;
namespace Content.Server.Implants;
public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
{
- [Dependency] private readonly CuffableSystem _cuffable = default!;
- [Dependency] private readonly HumanoidAppearanceSystem _humanoidAppearance = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly StoreSystem _store = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
- [Dependency] private readonly SharedTransformSystem _xform = default!;
- [Dependency] private readonly ForensicsSystem _forensicsSystem = default!;
- [Dependency] private readonly PullingSystem _pullingSystem = default!;
- [Dependency] private readonly EntityLookupSystem _lookupSystem = default!;
- [Dependency] private readonly SharedMapSystem _mapSystem = default!;
- [Dependency] private readonly IdentitySystem _identity = default!;
-
- private EntityQuery<PhysicsComponent> _physicsQuery;
- private HashSet<Entity<MapGridComponent>> _targetGrids = [];
-
public override void Initialize()
{
base.Initialize();
- _physicsQuery = GetEntityQuery<PhysicsComponent>();
-
- SubscribeLocalEvent<SubdermalImplantComponent, UseFreedomImplantEvent>(OnFreedomImplant);
SubscribeLocalEvent<StoreComponent, ImplantRelayEvent<AfterInteractUsingEvent>>(OnStoreRelay);
- SubscribeLocalEvent<SubdermalImplantComponent, ActivateImplantEvent>(OnActivateImplantEvent);
- SubscribeLocalEvent<SubdermalImplantComponent, UseScramImplantEvent>(OnScramImplant);
- SubscribeLocalEvent<SubdermalImplantComponent, UseDnaScramblerImplantEvent>(OnDnaScramblerImplant);
-
}
private void OnStoreRelay(EntityUid uid, StoreComponent store, ImplantRelayEvent<AfterInteractUsingEvent> implantRelay)
var msg = Loc.GetString("store-currency-inserted-implant", ("used", args.Used));
_popup.PopupEntity(msg, args.User, args.User);
}
-
- private void OnFreedomImplant(EntityUid uid, SubdermalImplantComponent component, UseFreedomImplantEvent args)
- {
- if (!TryComp<CuffableComponent>(component.ImplantedEntity, out var cuffs) || cuffs.Container.ContainedEntities.Count < 1)
- return;
-
- _cuffable.Uncuff(component.ImplantedEntity.Value, cuffs.LastAddedCuffs, cuffs.LastAddedCuffs);
- args.Handled = true;
- }
-
- private void OnActivateImplantEvent(EntityUid uid, SubdermalImplantComponent component, ActivateImplantEvent args)
- {
- args.Handled = true;
- }
-
- private void OnScramImplant(EntityUid uid, SubdermalImplantComponent component, UseScramImplantEvent args)
- {
- if (component.ImplantedEntity is not { } ent)
- return;
-
- if (!TryComp<ScramImplantComponent>(uid, out var implant))
- return;
-
- // We need stop the user from being pulled so they don't just get "attached" with whoever is pulling them.
- // This can for example happen when the user is cuffed and being pulled.
- if (TryComp<PullableComponent>(ent, out var pull) && _pullingSystem.IsPulled(ent, pull))
- _pullingSystem.TryStopPull(ent, pull);
-
- // Check if the user is pulling anything, and drop it if so
- if (TryComp<PullerComponent>(ent, out var puller) && TryComp<PullableComponent>(puller.Pulling, out var pullable))
- _pullingSystem.TryStopPull(puller.Pulling.Value, pullable);
-
- var xform = Transform(ent);
- var targetCoords = SelectRandomTileInRange(xform, implant.TeleportRadius);
-
- if (targetCoords != null)
- {
- _xform.SetCoordinates(ent, targetCoords.Value);
- _audio.PlayPvs(implant.TeleportSound, ent);
- args.Handled = true;
- }
- }
-
- private EntityCoordinates? SelectRandomTileInRange(TransformComponent userXform, float radius)
- {
- var userCoords = _xform.ToMapCoordinates(userXform.Coordinates);
- _targetGrids.Clear();
- _lookupSystem.GetEntitiesInRange(userCoords, radius, _targetGrids);
- Entity<MapGridComponent>? targetGrid = null;
-
- if (_targetGrids.Count == 0)
- return null;
-
- // Give preference to the grid the entity is currently on.
- // This does not guarantee that if the probability fails that the owner's grid won't be picked.
- // In reality the probability is higher and depends on the number of grids.
- if (userXform.GridUid != null && TryComp<MapGridComponent>(userXform.GridUid, out var gridComp))
- {
- var userGrid = new Entity<MapGridComponent>(userXform.GridUid.Value, gridComp);
- if (_random.Prob(0.5f))
- {
- _targetGrids.Remove(userGrid);
- targetGrid = userGrid;
- }
- }
-
- if (targetGrid == null)
- targetGrid = _random.GetRandom().PickAndTake(_targetGrids);
-
- EntityCoordinates? targetCoords = null;
-
- do
- {
- var valid = false;
-
- var range = (float) Math.Sqrt(radius);
- var box = Box2.CenteredAround(userCoords.Position, new Vector2(range, range));
- var tilesInRange = _mapSystem.GetTilesEnumerator(targetGrid.Value.Owner, targetGrid.Value.Comp, box, false);
- var tileList = new ValueList<Vector2i>();
-
- while (tilesInRange.MoveNext(out var tile))
- {
- tileList.Add(tile.GridIndices);
- }
-
- while (tileList.Count != 0)
- {
- var tile = tileList.RemoveSwap(_random.Next(tileList.Count));
- valid = true;
- foreach (var entity in _mapSystem.GetAnchoredEntities(targetGrid.Value.Owner, targetGrid.Value.Comp,
- tile))
- {
- if (!_physicsQuery.TryGetComponent(entity, out var body))
- continue;
-
- if (body.BodyType != BodyType.Static ||
- !body.Hard ||
- (body.CollisionLayer & (int) CollisionGroup.MobMask) == 0)
- continue;
-
- valid = false;
- break;
- }
-
- if (valid)
- {
- targetCoords = new EntityCoordinates(targetGrid.Value.Owner,
- _mapSystem.TileCenterToVector(targetGrid.Value, tile));
- break;
- }
- }
-
- if (valid || _targetGrids.Count == 0) // if we don't do the check here then PickAndTake will blow up on an empty set.
- break;
-
- targetGrid = _random.GetRandom().PickAndTake(_targetGrids);
- } while (true);
-
- return targetCoords;
- }
-
- private void OnDnaScramblerImplant(EntityUid uid, SubdermalImplantComponent component, UseDnaScramblerImplantEvent args)
- {
- if (component.ImplantedEntity is not { } ent)
- return;
-
- if (TryComp<HumanoidAppearanceComponent>(ent, out var humanoid))
- {
- var newProfile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species);
- _humanoidAppearance.LoadProfile(ent, newProfile, humanoid);
- _metaData.SetEntityName(ent, newProfile.Name, raiseEvents: false); // raising events would update ID card, station record, etc.
-
- // If the entity has the respecive components, then scramble the dna and fingerprint strings
- _forensicsSystem.RandomizeDNA(ent);
- _forensicsSystem.RandomizeFingerprint(ent);
-
- RemComp<DetailExaminableComponent>(ent); // remove MRP+ custom description if one exists
- _identity.QueueIdentityUpdate(ent); // manually queue identity update since we don't raise the event
- _popup.PopupEntity(Loc.GetString("scramble-implant-activated-popup"), ent, ent);
- }
-
- args.Handled = true;
- QueueDel(uid);
- }
}
--- /dev/null
+using Content.Shared.Forensics.Components;
+
+namespace Content.Shared.Forensics.Systems;
+
+public abstract class SharedForensicsSystem : EntitySystem
+{
+ /// <summary>
+ /// Give the entity a new, random DNA string and call an event to notify other systems like the bloodstream that it has been changed.
+ /// Does nothing if it does not have the DnaComponent.
+ /// </summary>
+ public virtual void RandomizeDNA(Entity<DnaComponent?> ent) { }
+
+ /// <summary>
+ /// Give the entity a new, random fingerprint string.
+ /// Does nothing if it does not have the FingerprintComponent.
+ /// </summary>
+ public virtual void RandomizeFingerprint(Entity<FingerprintComponent?> ent) { }
+}
/// </summary>
[DataField]
public EntityWhitelist? Blacklist;
-
+
/// <summary>
/// If set, this ProtoId is used when attempting to draw the implant instead.
/// Useful if the implant is a child to another implant and you don't want to differentiate between them when drawing.
}
-public sealed partial class UseFreedomImplantEvent : InstantActionEvent
-{
-
-}
-
/// <summary>
/// Used for triggering trigger events on the implant via action
/// </summary>
{
}
-
-public sealed partial class UseScramImplantEvent : InstantActionEvent
-{
-
-}
-
-public sealed partial class UseDnaScramblerImplantEvent : InstantActionEvent
-{
-
-}
_actionsSystem.AddAction(component.ImplantedEntity.Value, ref component.Action, component.ImplantAction, uid);
}
- //replace micro bomb with macro bomb
+ // replace micro bomb with macro bomb
+ // TODO: this shouldn't be hardcoded here
if (_container.TryGetContainer(component.ImplantedEntity.Value, ImplanterComponent.ImplantSlotId, out var implantContainer) && _tag.HasTag(uid, MacroBombTag))
{
foreach (var implant in implantContainer.ContainedEntities)
--- /dev/null
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Effects;
+
+/// <summary>
+/// Scrambles the entity's identity and DNA, turning them into a randomized humanoid of the same species.
+/// If TargetUser is true the user will be scrambled instead.
+/// Used for dna scrambler implants.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class DnaScrambleOnTriggerComponent : BaseXOnTriggerComponent;
[DataField]
public Dictionary<MobState, LocId> Messages = new()
{
- {MobState.Critical, "deathrattle-implant-critical-message"},
- {MobState.Dead, "deathrattle-implant-dead-message"}
+ {MobState.Critical, "rattle-on-trigger-critical-message"},
+ {MobState.Dead, "rattle-on-trigger-dead-message"}
};
}
--- /dev/null
+using Robust.Shared.Audio;
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Effects;
+
+/// <summary>
+/// Randomly teleports the entity when triggered.
+/// If TargetUser is true the user will be teleported instead.
+/// Used for scram implants.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class ScramOnTriggerComponent : BaseXOnTriggerComponent
+{
+ /// <summary>
+ /// Up to how far to teleport the entity.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public float TeleportRadius = 100f;
+
+ /// <summary>
+ /// the sound to play when teleporting.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Effects/teleport_arrival.ogg");
+}
--- /dev/null
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Effects;
+
+/// <summary>
+/// Removes a pair of handcuffs from the entity.
+/// If TargetUser is true the user will be uncuffed instead.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class UncuffOnTriggerComponent : BaseXOnTriggerComponent;
--- /dev/null
+using Content.Shared.DetailExaminable;
+using Content.Shared.Forensics.Systems;
+using Content.Shared.Humanoid;
+using Content.Shared.IdentityManagement;
+using Content.Shared.Preferences;
+using Content.Shared.Popups;
+using Content.Shared.Trigger.Components.Effects;
+using Robust.Shared.Network;
+
+namespace Content.Shared.Trigger.Systems;
+
+public sealed class DnaScrambleOnTriggerSystem : EntitySystem
+{
+ [Dependency] private readonly MetaDataSystem _metaData = default!;
+ [Dependency] private readonly SharedHumanoidAppearanceSystem _humanoidAppearance = default!;
+ [Dependency] private readonly SharedIdentitySystem _identity = default!;
+ [Dependency] private readonly SharedForensicsSystem _forensics = default!;
+ [Dependency] private readonly SharedPopupSystem _popup = default!;
+ [Dependency] private readonly INetManager _net = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<DnaScrambleOnTriggerComponent, TriggerEvent>(OnTrigger);
+ }
+
+ private void OnTrigger(Entity<DnaScrambleOnTriggerComponent> ent, ref TriggerEvent args)
+ {
+ if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
+ return;
+
+ var target = ent.Comp.TargetUser ? args.User : ent.Owner;
+
+ if (target == null)
+ return;
+
+ if (!TryComp<HumanoidAppearanceComponent>(target, out var humanoid))
+ return;
+
+ args.Handled = true;
+
+ // Randomness will mispredict
+ // and LoadProfile causes a debug assert on the client at the moment.
+ if (_net.IsClient)
+ return;
+
+ var newProfile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species);
+ _humanoidAppearance.LoadProfile(target.Value, newProfile, humanoid);
+ _metaData.SetEntityName(target.Value, newProfile.Name, raiseEvents: false); // raising events would update ID card, station record, etc.
+
+ // If the entity has the respective components, then scramble the dna and fingerprint strings.
+ _forensics.RandomizeDNA(target.Value);
+ _forensics.RandomizeFingerprint(target.Value);
+
+ RemComp<DetailExaminableComponent>(target.Value); // remove MRP+ custom description if one exists
+ _identity.QueueIdentityUpdate(target.Value); // manually queue identity update since we don't raise the event
+
+ // Can't use PopupClient or PopupPredicted because the trigger might be unpredicted.
+ _popup.PopupEntity(Loc.GetString("scramble-on-trigger-popup"), target.Value, target.Value);
+ }
+}
--- /dev/null
+using System.Numerics;
+using Content.Shared.Movement.Pulling.Components;
+using Content.Shared.Movement.Pulling.Systems;
+using Content.Shared.Physics;
+using Content.Shared.Trigger.Components.Effects;
+using Robust.Shared.Map;
+using Robust.Shared.Map.Components;
+using Robust.Shared.Network;
+using Robust.Shared.Physics;
+using Robust.Shared.Physics.Components;
+using Robust.Shared.Audio.Systems;
+using Robust.Shared.Collections;
+using Robust.Shared.Random;
+
+namespace Content.Shared.Trigger.Systems;
+
+public sealed class ScramOnTriggerSystem : EntitySystem
+{
+ [Dependency] private readonly PullingSystem _pulling = default!;
+ [Dependency] private readonly EntityLookupSystem _lookup = default!;
+ [Dependency] private readonly SharedTransformSystem _transform = default!;
+ [Dependency] private readonly IRobustRandom _random = default!;
+ [Dependency] private readonly SharedMapSystem _map = default!;
+ [Dependency] private readonly SharedAudioSystem _audio = default!;
+ [Dependency] private readonly INetManager _net = default!;
+
+ private EntityQuery<PhysicsComponent> _physicsQuery;
+ private HashSet<Entity<MapGridComponent>> _targetGrids = new();
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<ScramOnTriggerComponent, TriggerEvent>(OnTrigger);
+
+ _physicsQuery = GetEntityQuery<PhysicsComponent>();
+ }
+
+ private void OnTrigger(Entity<ScramOnTriggerComponent> ent, ref TriggerEvent args)
+ {
+ if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
+ return;
+
+ var target = ent.Comp.TargetUser ? args.User : ent.Owner;
+
+ if (target == null)
+ return;
+
+ // We need stop the user from being pulled so they don't just get "attached" with whoever is pulling them.
+ // This can for example happen when the user is cuffed and being pulled.
+ if (TryComp<PullableComponent>(target, out var pull) && _pulling.IsPulled(target.Value, pull))
+ _pulling.TryStopPull(ent, pull);
+
+ // Check if the user is pulling anything, and drop it if so.
+ if (TryComp<PullerComponent>(target, out var puller) && TryComp<PullableComponent>(puller.Pulling, out var pullable))
+ _pulling.TryStopPull(puller.Pulling.Value, pullable);
+
+ _audio.PlayPredicted(ent.Comp.TeleportSound, ent, args.User);
+
+ // Can't predict picking random grids and the target location might be out of PVS range.
+ if (_net.IsClient)
+ return;
+
+ var xform = Transform(target.Value);
+ var targetCoords = SelectRandomTileInRange(xform, ent.Comp.TeleportRadius);
+
+ if (targetCoords != null)
+ {
+ _transform.SetCoordinates(target.Value, targetCoords.Value);
+ args.Handled = true;
+ }
+ }
+
+ private EntityCoordinates? SelectRandomTileInRange(TransformComponent userXform, float radius)
+ {
+ var userCoords = _transform.ToMapCoordinates(userXform.Coordinates);
+ _targetGrids.Clear();
+ _lookup.GetEntitiesInRange(userCoords, radius, _targetGrids);
+ Entity<MapGridComponent>? targetGrid = null;
+
+ if (_targetGrids.Count == 0)
+ return null;
+
+ // Give preference to the grid the entity is currently on.
+ // This does not guarantee that if the probability fails that the owner's grid won't be picked.
+ // In reality the probability is higher and depends on the number of grids.
+ if (userXform.GridUid != null && TryComp<MapGridComponent>(userXform.GridUid, out var gridComp))
+ {
+ var userGrid = new Entity<MapGridComponent>(userXform.GridUid.Value, gridComp);
+ if (_random.Prob(0.5f))
+ {
+ _targetGrids.Remove(userGrid);
+ targetGrid = userGrid;
+ }
+ }
+
+ if (targetGrid == null)
+ targetGrid = _random.GetRandom().PickAndTake(_targetGrids);
+
+ EntityCoordinates? targetCoords = null;
+
+ do
+ {
+ var valid = false;
+
+ var range = (float)Math.Sqrt(radius);
+ var box = Box2.CenteredAround(userCoords.Position, new Vector2(range, range));
+ var tilesInRange = _map.GetTilesEnumerator(targetGrid.Value.Owner, targetGrid.Value.Comp, box, false);
+ var tileList = new ValueList<Vector2i>();
+
+ while (tilesInRange.MoveNext(out var tile))
+ {
+ tileList.Add(tile.GridIndices);
+ }
+
+ while (tileList.Count != 0)
+ {
+ var tile = tileList.RemoveSwap(_random.Next(tileList.Count));
+ valid = true;
+ foreach (var entity in _map.GetAnchoredEntities(targetGrid.Value.Owner, targetGrid.Value.Comp,
+ tile))
+ {
+ if (!_physicsQuery.TryGetComponent(entity, out var body))
+ continue;
+
+ if (body.BodyType != BodyType.Static ||
+ !body.Hard ||
+ (body.CollisionLayer & (int)CollisionGroup.MobMask) == 0)
+ continue;
+
+ valid = false;
+ break;
+ }
+
+ if (valid)
+ {
+ targetCoords = new EntityCoordinates(targetGrid.Value.Owner,
+ _map.TileCenterToVector(targetGrid.Value, tile));
+ break;
+ }
+ }
+
+ if (valid || _targetGrids.Count == 0) // if we don't do the check here then PickAndTake will blow up on an empty set.
+ break;
+
+ targetGrid = _random.GetRandom().PickAndTake(_targetGrids);
+ } while (true);
+
+ return targetCoords;
+ }
+}
--- /dev/null
+using Content.Shared.Cuffs;
+using Content.Shared.Cuffs.Components;
+using Content.Shared.Trigger.Components.Effects;
+
+namespace Content.Shared.Trigger.Systems;
+
+public sealed class UncuffOnTriggerSystem : EntitySystem
+{
+ [Dependency] private readonly SharedCuffableSystem _cuffable = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<UncuffOnTriggerComponent, TriggerEvent>(OnTrigger);
+ }
+
+ private void OnTrigger(Entity<UncuffOnTriggerComponent> ent, ref TriggerEvent args)
+ {
+ if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
+ return;
+
+ var target = ent.Comp.TargetUser ? args.User : ent.Owner;
+
+ if (target == null)
+ return;
+
+ if (!TryComp<CuffableComponent>(target.Value, out var cuffs) || cuffs.Container.ContainedEntities.Count < 1)
+ return;
+
+ _cuffable.Uncuff(target.Value, args.User, cuffs.LastAddedCuffs);
+ args.Handled = true;
+ }
+}
Mode: [color=white]{$modeString}[/color]
implanter-contained-implant-text = [color=green]{$desc}[/color]
-
-## Implant Popups
-
-scramble-implant-activated-popup = Your appearance shifts and changes!
-
-## Implant Messages
-
-deathrattle-implant-dead-message = {$user} has died {$position}.
-deathrattle-implant-critical-message = {$user} life signs critical, immediate assistance required {$position}.
--- /dev/null
+rattle-on-trigger-dead-message = {$user} has died {$position}.
+rattle-on-trigger-critical-message = {$user} life signs critical, immediate assistance required {$position}.
--- /dev/null
+scramble-on-trigger-popup = Your appearance shifts and changes!
state: gib
- type: entity
- parent: BaseAction
+ parent: BaseImplantAction
id: ActionActivateFreedomImplant
name: Break Free
description: Activating your freedom implant will free you from any hand restraints
icon:
sprite: Actions/Implants/implants.rsi
state: freedom
- - type: InstantAction
- event: !type:UseFreedomImplantEvent
- type: entity
parent: BaseAction
state: icon
- type: entity
- parent: BaseAction
+ parent: BaseImplantAction
id: ActionActivateScramImplant
name: SCRAM!
description: Randomly teleports you within a large distance.
icon:
sprite: Structures/Specific/anomaly.rsi
state: anom4
- - type: InstantAction
- event: !type:UseScramImplantEvent
- type: entity
- parent: BaseAction
+ parent: BaseImplantAction
id: ActionActivateDnaScramblerImplant
name: Scramble DNA
description: Randomly changes your name and appearance.
icon:
sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi
state: icon
- - type: InstantAction
- event: !type:UseDnaScramblerImplantEvent
- type: entity
parent: BaseAction
components:
- type: Action
useDelay: 8
- icon:
+ icon:
sprite: Interface/Actions/jump.rsi
state: icon
- type: InstantAction
event: !type:GravityJumpEvent {}
-
+
- type: entity
parent: BaseToggleAction
id: ActionToggleRootable
description: This implant lets the user break out of hand restraints up to three times before ceasing to function anymore.
categories: [ HideSpawnMenu ]
components:
- - type: SubdermalImplant
- implantAction: ActionActivateFreedomImplant
- whitelist:
- components:
- - Cuffable # useless if you cant be cuffed
+ - type: SubdermalImplant
+ implantAction: ActionActivateFreedomImplant
+ whitelist:
+ components:
+ - Cuffable # useless if you cant be cuffed
+ - type: TriggerOnActivateImplant
+ - type: UncuffOnTrigger
+ targetUser: true
- type: entity
parent: BaseSubdermalImplant
- type: SubdermalImplant
implantAction: ActionActivateScramImplant
- type: TriggerOnActivateImplant
- - type: ScramImplant
+ - type: ScramOnTrigger
+ targetUser: true
- type: entity
parent: BaseSubdermalImplant
description: This implant lets the user randomly change their appearance and name once.
categories: [ HideSpawnMenu ]
components:
- - type: SubdermalImplant
- implantAction: ActionActivateDnaScramblerImplant
- whitelist:
- components:
- - HumanoidAppearance # syndies cant turn hamlet into a human
+ - type: SubdermalImplant
+ implantAction: ActionActivateDnaScramblerImplant
+ whitelist:
+ components:
+ - HumanoidAppearance # syndies cant turn hamlet into a human
+ - type: TriggerOnActivateImplant
+ - type: DnaScrambleOnTrigger
+ targetUser: true
+ - type: DeleteOnTrigger
- type: entity
categories: [ HideSpawnMenu, Spawner ]