else if (mind.CurrentEntity != null && TryName(mind.CurrentEntity.Value, out var icName))
playerIcName = icName;
- if (TryGetEntity(mind.OriginalOwnedEntity, out var entity))
- _pvsOverride.AddGlobalOverride(GetNetEntity(entity.Value), recursive: true);
+ // Temporarily disabled to test if this causes issues on live servers
+ //if (TryGetEntity(mind.OriginalOwnedEntity, out var entity))
+ // _pvsOverride.AddGlobalOverride(GetNetEntity(entity.Value), recursive: true);
var roles = _roles.MindGetAllRoles(mindId);