- id: ClothingOuterHardsuitCBURN
prob: 0.001
orGroup: Clothes
- - id: ClothingOuterHardsuitBasic
+ - id: ClothingOuterHardsuitSanta
prob: 0.001
orGroup: Clothes
- id: ClothingBackpackERTClown
- type: StorageFill
contents:
- id: WeaponRevolverDeckard
- - id: ClothingOuterHardsuitBasic
- id: JetpackBlue
- id: SpaceCash1000
- id: BeachBall
- id: ClothingMaskBreath
#HARDSUITS
-#Basic hardsuit
-- type: entity
- id: SuitStorageBasic
- parent: SuitStorageBase
- suffix: Basic Hardsuit
- components:
- - type: StorageFill
- contents:
- - id: OxygenTankFilled
- - id: ClothingOuterHardsuitBasic
- - id: ClothingMaskBreath
-
#Engineering hardsuit
- type: entity
id: SuitStorageEngi
#Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor here outside of the above scenario.
#CREW HARDSUITS
-#Standard Hardsuit
-- type: entity
- parent: ClothingHeadHardsuitBase
- id: ClothingHeadHelmetHardsuitBasic
- name: basic hardsuit helmet
- description: A basic-looking hardsuit helmet that provides minor protection against most sources of damage.
- components:
- - type: Sprite
- sprite: Clothing/Head/Hardsuits/basic.rsi
- - type: Clothing
- sprite: Clothing/Head/Hardsuits/basic.rsi
-
#Atmospherics Hardsuit
- type: entity
parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
#When adding new hardsuits, please try to keep the organization consistent with hardsuit-helmets.yml (if possible.)
#CREW HARDSUITS
-#Basic Hardsuit
-- type: entity
- parent: ClothingOuterHardsuitBase
- id: ClothingOuterHardsuitBasic
- name: basic hardsuit
- description: A basic, universal hardsuit that protects the wearer against the horrors of life in space. Beats not having a hardsuit, at least.
- components:
- - type: Sprite
- sprite: Clothing/OuterClothing/Hardsuits/basic.rsi
- - type: Clothing
- sprite: Clothing/OuterClothing/Hardsuits/basic.rsi
- - type: ExplosionResistance
- damageCoefficient: 0.9
- - type: Armor
- modifiers:
- coefficients:
- Blunt: 0.9
- Slash: 0.9
- Piercing: 0.9
- Caustic: 0.9
- - type: ClothingSpeedModifier
- walkModifier: 0.80
- sprintModifier: 0.80
- - type: HeldSpeedModifier
- - type: ToggleableClothing
- clothingPrototype: ClothingHeadHelmetHardsuitBasic
-
#Atmospherics Hardsuit
- type: entity
parent: [ClothingOuterHardsuitBase, BaseEngineeringContraband]
+++ /dev/null
-{
- "version": 1,
- "license": "CC-BY-SA-3.0",
- "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a. Further modifications and derivate works (inhand-left and inhand-right) under same license, derivative monkey made by brainfood1183 (github) for ss14",
- "size": {
- "x": 32,
- "y": 32
- },
- "states": [
- {
- "name": "icon"
- },
- {
- "name": "equipped-OUTERCLOTHING",
- "directions": 4
- },
- {
- "name": "equipped-OUTERCLOTHING-monkey",
- "directions": 4
- },
- {
- "name": "inhand-left",
- "directions": 4
- },
- {
- "name": "inhand-right",
- "directions": 4
- }
- ]
-}
CigaretteSpaceDrugs: CigaretteLipolicide
CigaretteMilk: CigaretteHaloperidol
CigaretteBread: CigaretteBbqSauce
+
+# 2025-05-09
+ClothingOuterHardsuitBasic: ClothingOuterHardsuitEVA
+ClothingHeadHelmetHardsuitBasic: null
+SuitStorageBasic: SuitStorageEVA