using System;
using Robust.Client;
using Robust.Client.UserInterface;
+using Robust.Shared.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Network;
+using Robust.Shared.Prototypes;
+using Robust.Shared.Random;
namespace Content.Client.Launcher
{
[Dependency] private readonly IClientNetManager _clientNetManager = default!;
[Dependency] private readonly IGameController _gameController = default!;
[Dependency] private readonly IBaseClient _baseClient = default!;
+ [Dependency] private readonly IRobustRandom _random = default!;
+ [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
+ [Dependency] private readonly IConfigurationManager _cfg = default!;
private LauncherConnectingGui? _control;
protected override void Startup()
{
- _control = new LauncherConnectingGui(this);
+ _control = new LauncherConnectingGui(this, _random, _prototypeManager, _cfg);
_userInterfaceManager.StateRoot.AddChild(_control);
</BoxContainer>
</BoxContainer>
</Control>
+ <!-- Bottom window for tips -->
+ <PanelContainer Name="LoginTips" StyleClasses="AngleRect" Margin="0 10" MaxWidth="600" VerticalExpand="True" VerticalAlignment="Bottom">
+ <BoxContainer Orientation="Vertical" VerticalExpand="True">
+ <controls:StripeBack>
+ <BoxContainer Orientation="Horizontal" HorizontalAlignment="Center">
+ <Label Name="LoginTipTitle" Text="Tip" StyleClasses="LabelHeading" Align="Center"/>
+ </BoxContainer>
+ </controls:StripeBack>
+ <BoxContainer Orientation="Vertical" Margin="5 5 5 5" >
+ <RichTextLabel Name="LoginTip" VerticalExpand="True" />
+ </BoxContainer>
+ </BoxContainer>
+ </PanelContainer>
</Control>
+using System.Linq;
using Content.Client.Stylesheets;
+using Content.Shared.CCVar;
+using Content.Shared.Dataset;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
+using Robust.Shared.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
using Robust.Shared.Localization;
using Robust.Shared.Network;
+using Robust.Shared.Prototypes;
+using Robust.Shared.Random;
namespace Content.Client.Launcher
{
{
private const float RedialWaitTimeSeconds = 15f;
private readonly LauncherConnecting _state;
+ private readonly IRobustRandom _random;
+ private readonly IPrototypeManager _prototype;
+ private readonly IConfigurationManager _cfg;
+
private float _redialWaitTime = RedialWaitTimeSeconds;
- public LauncherConnectingGui(LauncherConnecting state)
+ public LauncherConnectingGui(LauncherConnecting state, IRobustRandom random,
+ IPrototypeManager prototype, IConfigurationManager config)
{
_state = state;
+ _random = random;
+ _prototype = prototype;
+ _cfg = config;
RobustXamlLoader.Load(this);
Stylesheet = IoCManager.Resolve<IStylesheetManager>().SheetSpace;
+ ChangeLoginTip();
ReconnectButton.OnPressed += _ => _state.RetryConnect();
// Redial shouldn't fail, but if it does, try a reconnect (maybe we're being run from debug)
RedialButton.OnPressed += _ =>
ReconnectButton.Visible = !redialFlag;
}
+ private void ChangeLoginTip()
+ {
+ var tipsDataset = _cfg.GetCVar(CCVars.LoginTipsDataset);
+ var loginTipsEnabled = _prototype.TryIndex<DatasetPrototype>(tipsDataset, out var tips);
+
+ LoginTips.Visible = loginTipsEnabled;
+ if (!loginTipsEnabled)
+ {
+ return;
+ }
+
+ var tipList = tips!.Values;
+
+ if (tipList.Count == 0)
+ return;
+
+ var randomIndex = _random.Next(tipList.Count);
+ var tip = tipList[randomIndex];
+ LoginTip.SetMessage(tip);
+
+ LoginTipTitle.Text = Loc.GetString("connecting-window-tip", ("numberTip", randomIndex));
+ }
+
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
CVarDef.Create("game.round_restart_time", 120f, CVar.SERVERONLY);
/// <summary>
- /// The prototype to use for secret weights.
+ /// The prototype to use for secret weights.
/// </summary>
public static readonly CVarDef<string> SecretWeightPrototype =
CVarDef.Create("game.secret_weight_prototype", "Secret", CVar.SERVERONLY);
public static readonly CVarDef<float> TipFrequencyInRound =
CVarDef.Create("tips.in_game_frequency", 60f * 60);
+ public static readonly CVarDef<string> LoginTipsDataset =
+ CVarDef.Create("tips.login_dataset", "Tips");
+
/*
* Console
*/
/// <summary>
/// The threshold of minutes to appear as a "new player" in the ahelp menu
- /// If 0, appearing as a new player is disabled.
+ /// If 0, appearing as a new player is disabled.
/// </summary>
public static readonly CVarDef<int> NewPlayerThreshold =
CVarDef.Create("admin.new_player_threshold", 0, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
connecting-in-progress = Connecting to server...
connecting-disconnected = Disconnected from server:
connecting-tip = Don't die!
+connecting-window-tip = Tip { $numberTip }
connecting-version = ver 0.1
connecting-fail-reason = Failed to connect to server:
{ $reason }