* Editable "NeedsHands" for SharedPullerComponent
* is { get; set; } better?
* Waiter, waiter! There's a worm in my access!
They call me the worst clown there is.
* Get the comp to dirty.
RaiseLocalEvent(pullable.Owner, new PullableMoveMessage(), true);
}
}
+
+ /// <summary>
+ /// Changes if the entity needs a hand in order to be able to pull objects.
+ /// </summary>
+ public void ChangeHandRequirement(EntityUid uid, bool needsHands, SharedPullerComponent? comp)
+ {
+ if (!Resolve(uid, ref comp, false))
+ return;
+
+ comp.NeedsHands = needsHands;
+
+ Dirty(uid, comp);
+ }
}
}