Fixed some icon warnings
Co-authored-by: wrexbe <wrexbe@protonmail.com>
noSpawn: true
components:
- type: InstantAction
- icon: Mobs/Species/Diona/organs.rsi/brain.png
+ icon:
+ sprite: Mobs/Species/Diona/organs.rsi
+ state: brain
event: !type:GibActionEvent {}
checkCanInteract: false
checkConsciousness: false
noSpawn: true
components:
- type: InstantAction
- icon: Mobs/Species/Diona/parts.rsi/full.png
+ icon:
+ sprite: Mobs/Species/Diona/parts.rsi
+ state: full
event: !type:ReformEvent {}
useDelay: 600 # Once every 10 minutes. Keep them dead for a fair bit before reforming
components:
- type: InstantAction
icon: { sprite: Objects/Tools/flashlight.rsi, state: flashlight }
- iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png
+ iconOn: { sprite: Objects/Tools/flashlight.rsi, state: flashlight-on }
event: !type:ToggleActionEvent
- type: entity
noSpawn: true
components:
- type: EntityTargetAction
- icon: Clothing/Neck/Misc/stethoscope.rsi/icon.png
+ icon:
+ sprite: Clothing/Neck/Misc/stethoscope.rsi
+ state: icon
event: !type:StethoscopeActionEvent
checkCanInteract: false
priority: -1
- type: InstantAction
priority: -1
useDelay: 30
- icon: Structures/Walls/solid.rsi/full.png
+ icon:
+ sprite: Structures/Walls/solid.rsi
+ state: full
event: !type:InvisibleWallActionEvent