ghost-role-information-ert-security-description = Assist with security efforts to resolve the stations issues.
ghost-role-information-ert-medical-name = ERT Medical
-ghost-role-information-ert-medical-description = Assist with medicaling efforts to resolve the stations issues.
+ghost-role-information-ert-medical-description = Assist with medical efforts to resolve the stations issues.
ghost-role-information-cburn-agent-name = CBURN Agent
ghost-role-information-cburn-agent-description = A highly trained CentCom agent, capable of dealing with various threats.
-ghost-role-information-centcom-official-name = CentCom official
-ghost-role-information-centcom-official-description = Inspect the station, jot down performance reviews for heads of staff, bug the Captain.
+ghost-role-information-centcom-official-name = CentComm official
+ghost-role-information-centcom-official-description = Perform CentComm related duties such as inspect the station, jotting down performance reviews for heads of staff, and managing the fax machine.
ghost-role-information-nukeop-rules = You are a syndicate operative tasked with the destruction of the station. As an antagonist, do whatever is required to complete this task.
ghost-role-information-behonker-name = Behonker
ghost-role-information-behonker-description = You are an antagonist, bring death and honks to those who do not follow the honkmother.
+
+ghost-role-information-Death-Squad-name = Death Squad Operative
+ghost-role-information-Death-Squad-description = Prepare for an all-out offensive on the station. As a heavily armed operative, your mission is to obliterate all life in your path. No witnesses.
job-description-senior-engineer = Teach new engineers the basics of the station's engine, repairing, atmospherics and power.
job-description-senior-researcher = Teach new scientists the basics of item printing, artifact research and anomalous objects.
job-description-senior-physician = Teach new medics the basics of tending to the wounded, chemistry, diagnosing the diseased and disposing of the dead.
-job-description-senior-officer = Teach new officers the basics of searches, preforming arrests, prison times and how to properly shoot a firearm.
+job-description-senior-officer = Teach new officers the basics of searches, performing arrests, prison times and how to properly shoot a firearm.
- id: BoxSurvivalSecurity
- id: Flash
- id: MagazinePistol
-
+
- type: entity
noSpawn: true
parent: ClothingBackpackSecurity
components:
- type: StorageFill
contents:
- - id: BoxSurvival
- - id: WeaponPulseCarbine
- - id: WeaponPulsePistol
+ - id: BoxSurvivalEngineering
- id: WeaponDisabler
- id: MedicatedSuture
- id: RegenerativeMesh
- - id: Handcuffs
+ - id: BoxZiptie
- id: CrowbarRed
+ - id: MagazinePistol
- type: entity
noSpawn: true
components:
- type: StorageFill
contents:
- - id: BoxSurvival
+ - id: BoxSurvivalEngineering
- id: WeaponDisabler
- - id: WeaponPulsePistol
- - id: WeaponPulseCarbine
- id: MedicatedSuture
- id: RegenerativeMesh
- - id: BoxHandcuff
+ - id: BoxZiptie
- id: CrowbarRed
+ - id: MagazinePistol
- type: entity
noSpawn: true
components:
- type: StorageFill
contents:
- - id: BoxSurvival
+ - id: BoxSurvivalEngineering
- id: trayScanner
- - id: WeaponPulseCarbine
- - id: MedicatedSuture
- - id: RegenerativeMesh
- id: RCD
- id: RCDAmmo
- id: RCDAmmo
- id: RCDAmmo
- id: CableMVStack
- id: CableHVStack
+ - id: CableApcStack
+ - id: SheetPlasteel
+ - id: SheetSteel
+ - id: SheetGlass
- type: entity
noSpawn: true
components:
- type: StorageFill
contents:
- - id: BoxSurvival
- - id: WeaponPulsePistol
- - id: MedkitFilled
+ - id: BoxSurvivalEngineering
+ - id: LightReplacer
- id: BoxLightMixed
- id: BoxLightMixed
- id: Soap
- id: CrowbarRed
- id: AdvMopItem
+# Death Squad
+
+- type: entity
+ noSpawn: false
+ parent: ClothingBackpackERTSecurity
+ id: ClothingBackpackDeathSquadFilled
+ name: death squad backpack
+ description: Holds the kit of CentComm's most feared agents.
+ components:
+ - type: StorageFill
+ contents:
+ - id: BoxSurvivalEngineering
+ - id: WeaponPulseRifle
+ - id: WeaponPulsePistol
+ - id: WeaponRevolverMateba
+ - id: SpeedLoaderMagnumAP
+ - id: SpeedLoaderMagnumAP
+ - id: BoxFlashbang
+ - id: ToolDebug # spanish army knife
+ - id: WelderExperimental
+ - id: Hypospray
+ - id: MicroBombImplanter # crew will try to steal their amazing hardsuits
+ - id: FreedomImplanter
+
+# Cargo
+
- type: entity
noSpawn: true
parent: ClothingBackpackCargo
contents:
- id: BoxSurvival
+# Pirate
+
- type: entity
parent: ClothingBackpackSatchelLeather
id: ClothingBackpackPirateFilled
components:
- type: StorageFill
contents:
+ - id: BoxSurvivalEngineering
- id: WeaponShotgunDoubleBarreled
- id: BoxShotgunIncendiary
amount: 2
- id: HandheldHealthAnalyzer
- id: CombatMedipen
- id: MicroBombImplanter
+ - id: SyndiHypo
- type: entity
parent: ClothingBackpackDuffelSyndicateMedicalBundle
components:
- type: StorageFill
contents:
- - id: SyndiHypo
- id: EpinephrineChemistryBottle
amount: 2
- id: EphedrineChemistryBottle
contents:
- id: WeaponRevolverInspector
- id: SpeedLoaderMagnum
- - id: SpeedLoaderMagnumRubber
\ No newline at end of file
+ - id: SpeedLoaderMagnumRubber
sprite: Clothing/Mask/gassecurity.rsi
- type: Clothing
sprite: Clothing/Mask/gassecurity.rsi
+ - type: Armor
+ modifiers:
+ coefficients:
+ Blunt: 0.95
+ Slash: 0.95
+ Piercing: 0.95
+ Heat: 0.95
- type: entity
parent: ClothingMaskGas
sprite: Clothing/Mask/gassyndicate.rsi
- type: FlashImmunity
- type: EyeProtection
+ - type: Armor
+ modifiers:
+ coefficients:
+ Blunt: 0.95
+ Slash: 0.95
+ Piercing: 0.95
+ Heat: 0.95
- type: entity
parent: ClothingMaskGas
coefficients:
Blunt: 0.95
Slash: 0.95
+ Piercing: 0.95
+ Heat: 0.95
- type: entity
parent: ClothingMaskPullableBase
sprite: Clothing/Mask/merc.rsi
- type: entity
- parent: ClothingMaskGasExplorer
+ parent: ClothingMaskGasSyndicate
id: ClothingMaskGasERT
name: ert gas mask
description: The gas mask of the elite squad of the ERT.
sprite: Clothing/Mask/ert.rsi
- type: Clothing
sprite: Clothing/Mask/ert.rsi
- - type: FlashImmunity
- - type: EyeProtection
- protectionTime: 5
- type: entity
parent: ClothingMaskGasERT
parent: ClothingOuterHardsuitSyndieCommander
id: ClothingOuterHardsuitERTLeader
name: ERT leader's hardsuit
- description: A protective hardsuit worn by members of an emergency response team.
+ description: A protective hardsuit worn by the leader of an emergency response team.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi
#ERT Engineer Hardsuit
- type: entity
- parent: ClothingOuterHardsuitSyndie
+ parent: ClothingOuterHardsuitCBURN
id: ClothingOuterHardsuitERTEngineer
name: ERT engineer's hardsuit
+ description: A protective hardsuit worn by the engineers of an emergency response team.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi
#ERT Medic Hardsuit
- type: entity
- parent: ClothingOuterHardsuitSyndieElite
+ parent: ClothingOuterHardsuitMedic
id: ClothingOuterHardsuitERTMedical
name: ERT medic's hardsuit
+ description: A protective hardsuit worn by the medics of an emergency response team.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi
parent: ClothingOuterHardsuitSyndie
id: ClothingOuterHardsuitERTSecurity
name: ERT security's hardsuit
+ description: A protective hardsuit worn by the security officers of an emergency response team.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi
#ERT Janitor Hardsuit
- type: entity
- parent: ClothingOuterHardsuitSyndie
+ parent: ClothingOuterHardsuitCBURN
id: ClothingOuterHardsuitERTJanitor
name: ERT janitor's hardsuit
+ description: A protective hardsuit worn by the janitors of an emergency response team.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitDeathsquad
- name: deathsquad hardsuit
+ name: death squad hardsuit
description: An advanced hardsuit favored by commandos for use in special operations.
components:
- type: Sprite
- type: Armor
modifiers:
coefficients:
- Blunt: 0.2 #best armor in the game
- Slash: 0.2
- Piercing: 0.2
+ Blunt: 0.1 #best armor in the game
+ Slash: 0.1
+ Piercing: 0.1
Heat: 0.1
Radiation: 0.1
- Caustic: 0.2
+ Caustic: 0.1
- type: ClothingSpeedModifier
walkModifier: 1.0
sprintModifier: 1.0
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitDeathSquad
- name: Death squad uniform
+ name: death squad uniform
description: Advanced armored jumpsuit used by special forces in special operations.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/deathsquad.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/deathsquad.rsi
- - type: Armor
- modifiers:
- coefficients:
- Blunt: 0.8
- Slash: 0.8
- Piercing: 0.8
- Heat: 0.8
- type: entity
parent: ClothingUniformBase
sprite: Clothing/Uniforms/Jumpsuit/ert_engineer.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/ert_engineer.rsi
- - type: Armor
- modifiers:
- coefficients:
- Radiation: 0.8
- type: entity
parent: ClothingUniformBase
sprite: Clothing/Uniforms/Jumpsuit/ert_leader.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/ert_leader.rsi
- - type: Armor
- modifiers:
- coefficients:
- Blunt: 0.8
- Slash: 0.8
- Piercing: 0.8
- type: entity
parent: ClothingUniformBase
sprite: Clothing/Uniforms/Jumpsuit/ert_security.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/ert_security.rsi
- - type: Armor
- modifiers:
- coefficients:
- Blunt: 0.8
- Slash: 0.8
- Piercing: 0.8
- type: entity
parent: ClothingUniformJumpsuitClown
# Random humanoids
+## Death Squad
+
+- type: entity
+ id: RandomHumanoidSpawnerDeathSquad
+ name: Death Squad Agent
+ suffix: ERTRole, Death Squad
+ components:
+ - type: Sprite
+ sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi
+ state: icon
+ - type: RandomMetadata
+ nameSegments:
+ - NamesFirstMilitaryLeader
+ - names_last
+ - type: RandomHumanoidSpawner
+ settings: DeathSquad
+
+- type: randomHumanoidSettings
+ id: DeathSquad
+ randomizeName: false
+ components:
+ - type: MindShield
+ - type: GhostRole
+ name: ghost-role-information-Death-Squad-name
+ description: ghost-role-information-Death-Squad-description
+ - type: GhostTakeoverAvailable
+ - type: Loadout
+ prototypes: [ DeathSquadGear ]
+ - type: RandomMetadata
+ nameSegments:
+ - NamesFirstMilitaryLeader
+ - names_last
+
+
## ERT Leader
- type: entity
id: RandomHumanoidSpawnerERTLeader
name: ERT leader
+ suffix: ERTRole, Basic
components:
- type: Sprite
sprite: Markers/jobs.rsi
id: ERTLeader
randomizeName: false
components:
+ - type: MindShield
- type: GhostRole
name: ghost-role-information-ert-leader-name
description: ghost-role-information-ert-leader-description
id: RandomHumanoidSpawnerERTLeaderEVA
parent: RandomHumanoidSpawnerERTLeader
name: ERT leader
- suffix: EVA
+ suffix: ERTRole, Armored EVA
components:
- type: Sprite
sprite: Markers/jobs.rsi
id: ERTLeaderEVA
parent: ERTLeader
components:
+ - type: MindShield
- type: GhostRole
name: ghost-role-information-ert-leader-name
description: ghost-role-information-ert-leader-description
- type: Loadout
prototypes: [ ERTLeaderGearEVA ]
+- type: entity
+ id: RandomHumanoidSpawnerERTLeaderEVALecter
+ parent: RandomHumanoidSpawnerERTLeaderEVA
+ suffix: ERTRole, Lecter, EVA
+ components:
+ - type: RandomHumanoidSpawner
+ settings: ERTLeaderEVALecter
+
+- type: randomHumanoidSettings
+ id: ERTLeaderEVALecter
+ parent: ERTLeaderEVA
+ components:
+ - type: MindShield
+ - type: GhostRole
+ name: ghost-role-information-ert-leader-name
+ description: ghost-role-information-ert-leader-description
+ - type: GhostTakeoverAvailable
+ - type: Loadout
+ prototypes: [ ERTLeaderGearEVALecter ]
+
## ERT Janitor
- type: entity
id: RandomHumanoidSpawnerERTJanitor
parent: RandomHumanoidSpawnerERTLeader
name: ERT janitor
+ suffix: ERTRole, Basic
components:
- type: Sprite
sprite: Markers/jobs.rsi
id: ERTJanitor
parent: ERTLeader
components:
+ - type: MindShield
- type: GhostRole
name: ghost-role-information-ert-janitor-name
description: ghost-role-information-ert-janitor-description
id: RandomHumanoidSpawnerERTJanitorEVA
parent: RandomHumanoidSpawnerERTJanitor
name: ERT janitor
- suffix: EVA
+ suffix: ERTRole, Enviro EVA
components:
- type: Sprite
sprite: Markers/jobs.rsi
id: ERTJanitorEVA
parent: ERTJanitor
components:
+ - type: MindShield
- type: GhostRole
name: ghost-role-information-ert-janitor-name
description: ghost-role-information-ert-janitor-description
id: RandomHumanoidSpawnerERTEngineer
parent: RandomHumanoidSpawnerERTLeader
name: ERT engineer
+ suffix: ERTRole, Basic
components:
- type: Sprite
sprite: Markers/jobs.rsi
id: ERTEngineer
parent: ERTLeader
components:
+ - type: MindShield
- type: GhostRole
name: ghost-role-information-ert-engineer-name
description: ghost-role-information-ert-engineer-description
id: RandomHumanoidSpawnerERTEngineerEVA
parent: RandomHumanoidSpawnerERTEngineer
name: ERT engineer
- suffix: EVA
+ suffix: ERTRole, Enviro EVA
components:
- type: Sprite
sprite: Markers/jobs.rsi
id: ERTEngineerEVA
parent: ERTEngineer
components:
+ - type: MindShield
- type: GhostRole
name: ghost-role-information-ert-engineer-name
description: ghost-role-information-ert-engineer-description
id: RandomHumanoidSpawnerERTSecurity
parent: RandomHumanoidSpawnerERTLeader
name: ERT security
+ suffix: ERTRole, Basic
components:
- type: Sprite
sprite: Markers/jobs.rsi
id: ERTSecurity
parent: ERTLeader
components:
+ - type: MindShield
- type: GhostRole
name: ghost-role-information-ert-security-name
description: ghost-role-information-ert-security-description
id: RandomHumanoidSpawnerERTSecurityEVA
parent: RandomHumanoidSpawnerERTSecurity
name: ERT security
- suffix: EVA
+ suffix: ERTRole, Armored EVA
components:
- type: Sprite
sprite: Markers/jobs.rsi
id: ERTSecurityEVA
parent: ERTSecurity
components:
+ - type: MindShield
- type: GhostRole
name: ghost-role-information-ert-security-name
description: ghost-role-information-ert-security-description
- type: Loadout
prototypes: [ ERTSecurityGearEVA ]
+- type: entity
+ id: RandomHumanoidSpawnerERTSecurityEVALecter
+ parent: RandomHumanoidSpawnerERTSecurityEVA
+ suffix: ERTRole, Lecter, EVA
+ components:
+ - type: RandomHumanoidSpawner
+ settings: ERTSecurityEVALecter
+
+- type: randomHumanoidSettings
+ id: ERTSecurityEVALecter
+ parent: ERTSecurityEVA
+ components:
+ - type: MindShield
+ - type: GhostRole
+ name: ghost-role-information-ert-security-name
+ description: ghost-role-information-ert-security-description
+ - type: GhostTakeoverAvailable
+ - type: Loadout
+ prototypes: [ ERTSecurityGearEVALecter ]
+
## ERT Medic
- type: entity
id: RandomHumanoidSpawnerERTMedical
parent: RandomHumanoidSpawnerERTLeader
name: ERT medic
+ suffix: ERTRole, Basic
components:
- type: Sprite
sprite: Markers/jobs.rsi
id: ERTMedical
parent: ERTLeader
components:
+ - type: MindShield
- type: GhostRole
name: ghost-role-information-ert-medical-name
description: ghost-role-information-ert-medical-description
id: RandomHumanoidSpawnerERTMedicalEVA
parent: RandomHumanoidSpawnerERTMedical
name: ERT medic
- suffix: EVA
+ suffix: ERTRole, Armored EVA
components:
- type: Sprite
sprite: Markers/jobs.rsi
id: ERTMedicalEVA
parent: ERTMedical
components:
+ - type: MindShield
- type: GhostRole
name: ghost-role-information-ert-medical-name
description: ghost-role-information-ert-medical-description
- type: entity
id: RandomHumanoidSpawnerCBURNUnit
name: CBURN Agent
+ suffix: ERTRole
components:
- type: Sprite
sprite: Markers/jobs.rsi
- type: randomHumanoidSettings
id: CBURNAgent
components:
+ - type: MindShield
- type: Loadout
prototypes: [CBURNGear]
- type: GhostRole
- type: randomHumanoidSettings
id: CentcomOfficial
components:
+ - type: MindShield
- type: GhostRole
name: ghost-role-information-centcom-official-name
description: ghost-role-information-centcom-official-description
- type: entity
parent: CentcomPDA
id: DeathsquadPDA
- suffix: Deathsquad
+ suffix: Death Squad
components:
- type: Pda
id: CentcomIDCardDeathsquad
heldPrefix: blue
- type: IdCard
jobTitle: Central Commander
+ jobIcon: JobIconNanotrasen
- type: Access
groups:
- AllAccess
- type: entity
parent: CentcomIDCard
id: CentcomIDCardDeathsquad
- name: deathsquad ID card
+ name: death squad ID card
components:
- type: Sprite
layers:
name: pulse pistol
parent: BaseWeaponBatterySmall
id: WeaponPulsePistol
- description: A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives.
+ description: A state of the art energy pistol favoured as a sidearm by the NT operatives.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Battery/pulse_pistol.rsi
path: /Audio/Weapons/Guns/Gunshots/taser2.ogg
- type: ProjectileBatteryAmmoProvider
proto: AnomalousParticleDeltaStrong
- fireCost: 100
+ fireCost: 100
- type: BatteryWeaponFireModes
fireModes:
- proto: AnomalousParticleDeltaStrong
- type: Construction
graph: UpgradeWeaponPistolCHIMP
node: start
-
+
- type: entity
name: experimental C.H.I.M.P. handcannon
parent: WeaponPistolCHIMP
id: WeaponPistolCHIMPUpgraded
description: This C.H.I.M.P. seems to have a greater punch than is usual...
- components:
+ components:
- type: BatteryWeaponFireModes
fireModes:
- proto: AnomalousParticleDeltaStrong
- proto: AnomalousParticleEpsilonStrong
fireCost: 100
- proto: AnomalousParticleOmegaStrong
- fireCost: 100
+ fireCost: 100
- proto: AnomalousParticleZetaStrong
fireCost: 100
head: ClothingHeadHelmetERTLeader
eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat
- outerClothing: ClothingOuterArmorBulletproof
+ outerClothing: ClothingOuterArmorBasicSlim
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled
- pocket1: Flare
+ pocket1: WeaponPistolMk58Nonlethal
+ pocket2: FlashlightSeclite
- type: startingGear
id: ERTLeaderGearEVA
eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTLeader
- suitstorage: OxygenTankFilled
+ suitstorage: AirTankFilled
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled
- pocket1: Flare
+ pocket1: WeaponPistolMk58Nonlethal
+ pocket2: FlashlightSeclite
+
+- type: startingGear
+ id: ERTLeaderGearEVALecter
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitERTLeader
+ back: ClothingBackpackERTLeaderFilled
+ shoes: ClothingShoesBootsMagAdv
+ mask: ClothingMaskGasERT
+ eyes: ClothingEyesGlassesSecurity
+ gloves: ClothingHandsGlovesCombat
+ outerClothing: ClothingOuterHardsuitERTLeader
+ suitstorage: WeaponRifleLecter
+ id: ERTLeaderPDA
+ ears: ClothingHeadsetAltCentCom
+ belt: ClothingBeltSecurityFilled
+ pocket1: MagazineRifle
+ pocket2: MagazineRifle
+ inhand:
+ - AirTankFilled
# Engineer
- type: job
head: ClothingHeadHelmetERTEngineer
eyes: ClothingEyesGlassesMeson
gloves: ClothingHandsGlovesCombat
- outerClothing: ClothingOuterArmorBulletproof
+ outerClothing: ClothingOuterArmorBasicSlim
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltChiefEngineerFilled
pocket1: Flare
+ pocket2: GasAnalyzer
- type: startingGear
id: ERTEngineerGearEVA
eyes: ClothingEyesGlassesMeson
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTEngineer
- suitstorage: OxygenTankFilled
+ suitstorage: AirTankFilled
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltChiefEngineerFilled
pocket1: Flare
+ pocket2: GasAnalyzer
# Security
- type: job
head: ClothingHeadHelmetERTSecurity
eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat
- outerClothing: ClothingOuterArmorBulletproof
+ outerClothing: ClothingOuterArmorBasicSlim
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled
- pocket1: Flare
+ pocket1: WeaponPistolMk58Nonlethal
pocket2: FlashlightSeclite
- type: startingGear
eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTSecurity
- suitstorage: OxygenTankFilled
+ suitstorage: AirTankFilled
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled
- pocket1: Flare
+ pocket1: WeaponPistolMk58Nonlethal
pocket2: FlashlightSeclite
+- type: startingGear
+ id: ERTSecurityGearEVALecter
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitERTSecurity
+ back: ClothingBackpackERTSecurityFilled
+ shoes: ClothingShoesBootsMag
+ mask: ClothingMaskGasERT
+ eyes: ClothingEyesGlassesSecurity
+ gloves: ClothingHandsGlovesCombat
+ outerClothing: ClothingOuterHardsuitERTSecurity
+ suitstorage: WeaponRifleLecter
+ id: ERTLeaderPDA
+ ears: ClothingHeadsetAltCentCom
+ belt: ClothingBeltSecurityFilled
+ pocket1: MagazineRifle
+ pocket2: MagazineRifle
+ inhand:
+ - AirTankFilled
+
# Medical
- type: job
id: ERTMedical
shoes: ClothingShoesBootsCombatFilled
head: ClothingHeadHelmetERTMedic
eyes: ClothingEyesHudMedical
- gloves: ClothingHandsGlovesCombat
- outerClothing: ClothingOuterArmorBulletproof
+ gloves: ClothingHandsGlovesNitrile
+ outerClothing: ClothingOuterArmorBasicSlim
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltMedicalFilled
shoes: ClothingShoesBootsMag
mask: ClothingMaskGasERT
eyes: ClothingEyesHudMedical
- gloves: ClothingHandsGlovesCombat
+ gloves: ClothingHandsGlovesNitrile
outerClothing: ClothingOuterHardsuitERTMedical
- suitstorage: OxygenTankFilled
+ suitstorage: AirTankFilled
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltMedicalFilled
back: ClothingBackpackERTJanitorFilled
shoes: ClothingShoesGaloshes
head: ClothingHeadHelmetERTJanitor
- gloves: ClothingHandsGlovesColorBlack
- outerClothing: ClothingOuterArmorBulletproof
+ gloves: ClothingHandsGlovesColorPurple
+ outerClothing: ClothingOuterArmorBasicSlim
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltJanitorFilled
jumpsuit: ClothingUniformJumpsuitERTJanitor
back: ClothingBackpackERTJanitorFilled
shoes: ClothingShoesBootsMag
- mask: ClothingMaskBreath
- gloves: ClothingHandsGlovesColorBlack
+ mask: ClothingMaskGasERT
+ gloves: ClothingHandsGlovesColorPurple
outerClothing: ClothingOuterHardsuitERTJanitor
- suitstorage: OxygenTankFilled
+ suitstorage: AirTankFilled
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltJanitorFilled
id: DeathSquadGear
equipment:
jumpsuit: ClothingUniformJumpsuitDeathSquad
- back: ClothingBackpackDuffelSyndicateAmmo
+ back: ClothingBackpackDeathSquadFilled
mask: ClothingMaskGasDeathSquad
eyes: ClothingEyesGlassesSecurity
ears: ClothingHeadsetAltCentCom
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitDeathsquad
- suitstorage: OxygenTankFilled
+ suitstorage: AirTankFilled
shoes: ClothingShoesBootsMagAdv
id: DeathsquadPDA
pocket1: EnergySword
- belt: ClothingBeltChiefEngineerFilled
+ pocket2: EnergyShield
+ belt: ClothingBeltMilitaryWebbingMedFilled
innerClothingSkirt: ClothingUniformJumpskirtColorBlack
- satchel: ClothingBackpackDuffelSyndicateAmmo
- duffelbag: ClothingBackpackDuffelSyndicateAmmo
# Syndicate Operative Outfit - Monkey
- type: startingGear
equipment:
jumpsuit: ClothingUniformJumpsuitColorBrown
back: ClothingBackpackDuffelCBURN
- mask: ClothingMaskGasExplorer
+ mask: ClothingMaskGasERT
eyes: ClothingEyesGlassesSecurity
ears: ClothingHeadsetAltCentCom
gloves: ClothingHandsGlovesCombat