* Use Rglass damage modifier for reinforced windoors
* i actually can remove this line since inherited
- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
+ - type: Damageable
+ damageModifierSet: RGlass
- type: Destructible
thresholds:
- trigger:
- type: entity
id: BaseSecurePlasmaWindoor
- parent: BaseWindoor
+ parent: BaseSecureWindoor
abstract: true
components:
- type: Sprite
- type: entity
id: BaseSecureUraniumWindoor
- parent: BaseWindoor
+ parent: BaseSecureWindoor
abstract: true
components:
- type: Sprite