- type: entity
parent: ClothingHeadBase
- id: ClothingHeadHatFlowerCrown
- name: flower crown
- description: A coronet of fresh and fragrant flowers.
+ id: ClothingHeadHatFlowerWreath
+ name: flower wreath
+ description: A wreath of colourful flowers. Can be worn both on head and neck.
components:
- type: Sprite
- sprite: Clothing/Head/Misc/flower-crown.rsi
+ sprite: Clothing/Head/Misc/flower-wreath.rsi
- type: Clothing
- sprite: Clothing/Head/Misc/flower-crown.rsi
+ sprite: Clothing/Head/Misc/flower-wreath.rsi
+ slots:
+ - HEAD
+ - neck
- type: Construction
- graph: flowercrown
- node: flowercrown
+ graph: flowerwreath
+ node: flowerwreath
- type: entity
parent: ClothingHeadLightBase
event: !type:StethoscopeActionEvent
checkCanInteract: false
priority: -1
-
-- type: entity
- parent: ClothingNeckBase
- id: ClothingNeckFlowerWreath
- name: flower wreath
- description: A wreath of colourful flowers.
- components:
- - type: Sprite
- sprite: Clothing/Neck/Misc/flower-wreath.rsi
- - type: Clothing
- sprite: Clothing/Neck/Misc/flower-wreath.rsi
- - type: Construction
- graph: flowerwreath
- node: flowerwreath
orGroup: GiftPool
- id: ClothingHeadHatBunny
orGroup: GiftPool
- - id: ClothingHeadHatFlowerCrown
+ - id: ClothingHeadHatFlowerWreath
orGroup: GiftPool
- id: FoodPoppy
orGroup: GiftPool
+++ /dev/null
-- type: constructionGraph
- id: flowercrown
- start: start
- graph:
- - node: start
- edges:
- - to: flowercrown
- steps:
- - tag: Flower
- name: flower
- icon:
- sprite: Objects/Specific/Hydroponics/poppy.rsi
- state: produce
- - tag: Flower
- name: flower
- icon:
- sprite: Objects/Specific/Hydroponics/poppy.rsi
- state: produce
- - tag: Ambrosia
- name: ambrosia
- icon:
- sprite: Objects/Specific/Hydroponics/ambrosia_vulgaris.rsi
- state: produce
- doAfter: 10
- - node: flowercrown
- entity: ClothingHeadHatFlowerCrown
state: produce
doAfter: 10
- node: flowerwreath
- entity: ClothingNeckFlowerWreath
+ entity: ClothingHeadHatFlowerWreath
sprite: Clothing/Eyes/Misc/blindfold.rsi
state: icon
-- type: construction
- name: flower crown
- id: flowercrown
- graph: flowercrown
- startNode: start
- targetNode: flowercrown
- category: construction-category-clothing
- description: "A coronet of fresh and fragrant flowers."
- icon:
- sprite: Clothing/Head/Misc/flower-crown.rsi
- state: icon
- objectType: Item
-
- type: construction
name: flower wreath
id: flowerwreath
startNode: start
targetNode: flowerwreath
category: construction-category-clothing
- description: "A wreath of colourful flowers."
+ description: A wreath of colourful flowers. Can be worn both on head and neck.
icon:
- sprite: Clothing/Neck/Misc/flower-wreath.rsi
+ sprite: Clothing/Head/Misc/flower-wreath.rsi
state: icon
objectType: Item
description: An improvised explosive made from pipes and wire.
icon:
sprite: Objects/Weapons/Bombs/pipebomb.rsi
- state: icon
\ No newline at end of file
+ state: icon
{
"version": 1,
"license": "CC-BY-SA-4.0",
- "copyright": "Kevin Zheng 2022",
+ "copyright": "Kevin Zheng 2022 | equipped-NECK and icon Drawn by Ubaser.",
"size": {
"x": 32,
"y": 32
{
"name": "icon"
},
+ {
+ "name": "equipped-NECK",
+ "directions": 4
+ },
{
"name": "equipped-HELMET",
"directions": 4
+++ /dev/null
-{
- "version": 1,
- "license": "CC-BY-SA-3.0",
- "copyright": "Drawn by Ubaser.",
- "size": {
- "x": 32,
- "y": 32
- },
-
- "states": [
- {
- "name": "equipped-NECK",
- "directions": 4
- },
- {
- "name": "icon"
- }
- ]
-}
# These are technically not equivalent, but it probably makes more sense to replace any existing SCAF stuff with SOME kind of armor, instead of just deleting it outright.
ClothingHeadHelmetScaf: ClothingHeadHelmetBasic
ClothingOuterArmorScaf: ClothingOuterArmorBasic
+
+# 2024-03-31
+ClothingNeckFlowerWreath: ClothingHeadHatFlowerWreath
+ClothingHeadHatFlowerCrown: ClothingHeadHatFlowerWreath