itemDrop: FloorTileItemSteel #This should probably be made null when it becomes possible to make it such, in SS13 prying destroyed tiles wouldn't give you anything.
heatCapacity: 10000
-- type: tile
- id: FloorSteelBurnt
- name: tiles-steel-floor
- sprite: /Textures/Tiles/steel_burnt.png
- variants: 2
- placementVariants:
- - 1.0
- - 1.0
- baseTurf: Plating
- isSubfloor: false
- deconstructTools: [ Prying ]
- footstepSounds:
- collection: FootstepFloor
- itemDrop: FloorTileItemSteel #Same case as FloorSteelDamaged, make it null when possible
- heatCapacity: 10000
-
-
# Concrete
- type: tile
id: FloorConcrete
friction: 0.3
heatCapacity: 10000
-- type: tile
- id: PlatingBurnt
- name: tiles-plating
- sprite: /Textures/Tiles/plating_burnt.png
- baseTurf: Lattice
- isSubfloor: true
- footstepSounds:
- collection: FootstepPlating
- friction: 0.3
- heatCapacity: 10000
-
- type: tile
id: PlatingAsteroid
name: tiles-asteroid-plating
id: FloorAsteroidCoarseSandDug
target: FloorAsteroidSandDug
+# 2023-09-09
+
- type: tileAlias
id: FloorGlassAlt
target: FloorGlass
- type: tileAlias
id: FloorRGlassAlt
target: FloorRGlass
+
+# 2024-11-15
+# Burnt tiles now exist, but they don't use the tiles system. They're decals.
+# There's presently no way to add decals over existing tiles, so this will have to suffice for now.
+
+- type: tileAlias
+ id: PlatingBurnt
+ target: PlatingDamaged
+
+- type: tileAlias
+ id: FloorSteelBurnt
+ target: FloorSteelDamaged
\ No newline at end of file