namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.AdminWho)]
-public sealed class AdminWhoCommand : IConsoleCommand
+public sealed class AdminWhoCommand : LocalizedCommands
{
- public string Command => "adminwho";
- public string Description => "Returns a list of all admins on the server";
- public string Help => "Usage: adminwho";
+ [Dependency] private readonly IAfkManager _afkManager = default!;
+ [Dependency] private readonly IAdminManager _adminManager = default!;
- public void Execute(IConsoleShell shell, string argStr, string[] args)
- {
- var adminMgr = IoCManager.Resolve<IAdminManager>();
- var afk = IoCManager.Resolve<IAfkManager>();
+ public override string Command => "adminwho";
+ public override void Execute(IConsoleShell shell, string argStr, string[] args)
+ {
var seeStealth = true;
// If null it (hopefully) means it is being called from the console.
if (shell.Player != null)
{
- var playerData = adminMgr.GetAdminData(shell.Player);
+ var playerData = _adminManager.GetAdminData(shell.Player);
seeStealth = playerData != null && playerData.CanStealth();
}
var sb = new StringBuilder();
var first = true;
- foreach (var admin in adminMgr.ActiveAdmins)
+ foreach (var admin in _adminManager.ActiveAdmins)
{
- var adminData = adminMgr.GetAdminData(admin)!;
+ var adminData = _adminManager.GetAdminData(admin)!;
DebugTools.AssertNotNull(adminData);
if (adminData.Stealth && !seeStealth)
if (adminData.Stealth)
sb.Append(" (S)");
- if (shell.Player is { } player && adminMgr.HasAdminFlag(player, AdminFlags.Admin))
+ if (shell.Player is { } player && _adminManager.HasAdminFlag(player, AdminFlags.Admin))
{
- if (afk.IsAfk(admin))
+ if (_afkManager.IsAfk(admin))
sb.Append(" [AFK]");
}
}
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Moderator)]
- public sealed class AnnounceUiCommand : IConsoleCommand
+ public sealed class AnnounceUiCommand : LocalizedEntityCommands
{
- public string Command => "announceui";
+ [Dependency] private readonly EuiManager _euiManager = default!;
- public string Description => "Opens the announcement UI";
+ public override string Command => "announceui";
- public string Help => $"{Command}";
-
- public void Execute(IConsoleShell shell, string argStr, string[] args)
+ public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player;
if (player == null)
{
- shell.WriteLine("This does not work from the server console.");
+ shell.WriteLine(Loc.GetString($"shell-cannot-run-command-from-server"));
return;
}
- var eui = IoCManager.Resolve<EuiManager>();
var ui = new AdminAnnounceEui();
- eui.OpenEui(ui, player);
+ _euiManager.OpenEui(ui, player);
}
}
}
{
[UsedImplicitly]
[AdminCommand(AdminFlags.None)]
- public sealed class DeAdminCommand : IConsoleCommand
+ public sealed class DeAdminCommand : LocalizedCommands
{
- public string Command => "deadmin";
- public string Description => "Temporarily de-admins you so you can experience the round as a normal player.";
- public string Help => "Usage: deadmin\nUse readmin to re-admin after using this.";
+ [Dependency] private readonly IAdminManager _admin = default!;
- public void Execute(IConsoleShell shell, string argStr, string[] args)
+ public override string Command => "deadmin";
+
+ public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player;
if (player == null)
{
- shell.WriteLine("You cannot use this command from the server console.");
+ shell.WriteLine(Loc.GetString($"shell-cannot-run-command-from-server"));
return;
}
- var mgr = IoCManager.Resolve<IAdminManager>();
- mgr.DeAdmin(player);
+ _admin.DeAdmin(player);
}
}
}
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Spawn)]
- public sealed class DeleteComponent : IConsoleCommand
+ public sealed class DeleteComponent : LocalizedEntityCommands
{
- public string Command => "deletecomponent";
- public string Description => "Deletes all instances of the specified component.";
- public string Help => $"Usage: {Command} <name>";
+ [Dependency] private readonly IComponentFactory _compFactory = default!;
- public void Execute(IConsoleShell shell, string argStr, string[] args)
+ public override string Command => "deletecomponent";
+
+ public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
switch (args.Length)
{
case 0:
- shell.WriteLine($"Not enough arguments.\n{Help}");
+ shell.WriteLine(Loc.GetString($"shell-need-exactly-one-argument"));
break;
default:
var name = string.Join(" ", args);
- var componentFactory = IoCManager.Resolve<IComponentFactory>();
- var entityManager = IoCManager.Resolve<IEntityManager>();
- if (!componentFactory.TryGetRegistration(name, out var registration))
+ if (!_compFactory.TryGetRegistration(name, out var registration))
{
- shell.WriteLine($"No component exists with name {name}.");
+ shell.WriteLine(Loc.GetString($"cmd-deletecomponent-no-component-exists", ("name", name)));
break;
}
var componentType = registration.Type;
- var components = entityManager.GetAllComponents(componentType, true);
+ var components = EntityManager.GetAllComponents(componentType, true);
var i = 0;
foreach (var (uid, component) in components)
{
- entityManager.RemoveComponent(uid, component);
+ EntityManager.RemoveComponent(uid, component);
i++;
}
- shell.WriteLine($"Removed {i} components with name {name}.");
+ shell.WriteLine(Loc.GetString($"cmd-deletecomponent-success", ("count", i), ("name", name)));
break;
}
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Fun)]
-public sealed class OpenExplosionEui : IConsoleCommand
+public sealed class OpenExplosionEui : LocalizedEntityCommands
{
- public string Command => "explosionui";
- public string Description => "Opens a window for easy access to station destruction";
- public string Help => $"Usage: {Command}";
+ [Dependency] private readonly EuiManager _euiManager = default!;
- public void Execute(IConsoleShell shell, string argStr, string[] args)
+ public override string Command => "explosionui";
+
+ public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player;
if (player == null)
{
- shell.WriteError("This does not work from the server console.");
+ shell.WriteError(Loc.GetString($"shell-cannot-run-command-from-server"));
return;
}
- var eui = IoCManager.Resolve<EuiManager>();
var ui = new SpawnExplosionEui();
- eui.OpenEui(ui, player);
+ _euiManager.OpenEui(ui, player);
}
}
[AdminCommand(AdminFlags.Fun)] // for the admin. Not so much for anyone else.
-public sealed class ExplosionCommand : IConsoleCommand
+public sealed class ExplosionCommand : LocalizedEntityCommands
{
- public string Command => "explosion";
- public string Description => "Train go boom";
+ [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
+ [Dependency] private readonly ExplosionSystem _explosion = default!;
+ [Dependency] private readonly TransformSystem _transform = default!;
+
+ public override string Command => "explosion";
// Note that if you change the arguments, you should also update the client-side SpawnExplosionWindow, as that just
// uses this command.
- public string Help => "Usage: explosion [intensity] [slope] [maxIntensity] [x y] [mapId] [prototypeId]";
-
- public void Execute(IConsoleShell shell, string argStr, string[] args)
+ public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length == 0 || args.Length == 4 || args.Length > 7)
{
- shell.WriteError("Wrong number of arguments.");
+ shell.WriteError(Loc.GetString($"shell-wrong-arguments-number"));
return;
}
if (!float.TryParse(args[0], out var intensity))
{
- shell.WriteError($"Failed to parse intensity: {args[0]}");
+ shell.WriteError(Loc.GetString($"cmd-explosion-failed-to-parse-intensity", ("value", args[0])));
return;
}
float slope = 5;
if (args.Length > 1 && !float.TryParse(args[1], out slope))
{
- shell.WriteError($"Failed to parse float: {args[1]}");
+ shell.WriteError(Loc.GetString($"cmd-explosion-failed-to-parse-float", ("value", args[1])));
return;
}
float maxIntensity = 100;
if (args.Length > 2 && !float.TryParse(args[2], out maxIntensity))
{
- shell.WriteError($"Failed to parse float: {args[2]}");
+ shell.WriteError(Loc.GetString($"cmd-explosion-failed-to-parse-float", ("value", args[2])));
return;
}
float x = 0, y = 0;
if (args.Length > 4)
{
- if (!float.TryParse(args[3], out x) ||
- !float.TryParse(args[4], out y))
+ if (!float.TryParse(args[3], out x) || !float.TryParse(args[4], out y))
{
- shell.WriteError($"Failed to parse coordinates: {(args[3], args[4])}");
+ shell.WriteError(Loc.GetString($"cmd-explosion-failed-to-parse-coords",
+ ("value1", args[3]),
+ ("value2", args[4])));
return;
}
}
{
if (!int.TryParse(args[5], out var parsed))
{
- shell.WriteError($"Failed to parse map ID: {args[5]}");
+ shell.WriteError(Loc.GetString($"cmd-explosion-failed-to-parse-map-id", ("value", args[5])));
return;
}
coords = new MapCoordinates(new Vector2(x, y), new(parsed));
else
{
// attempt to find the player's current position
- var entMan = IoCManager.Resolve<IEntityManager>();
- if (!entMan.TryGetComponent(shell.Player?.AttachedEntity, out TransformComponent? xform))
+ if (!EntityManager.TryGetComponent(shell.Player?.AttachedEntity, out TransformComponent? xform))
{
- shell.WriteError($"Failed get default coordinates/map via player's transform. Need to specify explicitly.");
+ shell.WriteError(Loc.GetString($"cmd-explosion-need-coords-explicit"));
return;
}
if (args.Length > 4)
coords = new MapCoordinates(new Vector2(x, y), xform.MapID);
else
- coords = entMan.System<TransformSystem>().GetMapCoordinates(shell.Player.AttachedEntity.Value, xform: xform);
+ coords = _transform.GetMapCoordinates(shell.Player.AttachedEntity.Value, xform: xform);
}
ExplosionPrototype? type;
- var protoMan = IoCManager.Resolve<IPrototypeManager>();
if (args.Length > 6)
{
- if (!protoMan.TryIndex(args[6], out type))
+ if (!_prototypeManager.TryIndex(args[6], out type))
{
- shell.WriteError($"Unknown explosion prototype: {args[6]}");
+ shell.WriteError(Loc.GetString($"cmd-explosion-unknown-prototype", ("value", args[6])));
return;
}
}
- else if (!protoMan.TryIndex(ExplosionSystem.DefaultExplosionPrototypeId, out type))
+ else if (!_prototypeManager.TryIndex(ExplosionSystem.DefaultExplosionPrototypeId, out type))
{
// no prototype was specified, so lets default to whichever one was defined first
- type = protoMan.EnumeratePrototypes<ExplosionPrototype>().FirstOrDefault();
+ type = _prototypeManager.EnumeratePrototypes<ExplosionPrototype>().FirstOrDefault();
if (type == null)
{
- shell.WriteError($"Prototype manager has no explosion prototypes?");
+ shell.WriteError(Loc.GetString($"cmd-explosion-no-prototypes"));
return;
}
}
- var sysMan = IoCManager.Resolve<IEntitySystemManager>();
- sysMan.GetEntitySystem<ExplosionSystem>().QueueExplosion(coords, type.ID, intensity, slope, maxIntensity, null);
+ _explosion.QueueExplosion(coords, type.ID, intensity, slope, maxIntensity, null);
}
}
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Fun)]
-public sealed class FaxUiCommand : IConsoleCommand
+public sealed class FaxUiCommand : LocalizedEntityCommands
{
- public string Command => "faxui";
+ [Dependency] private readonly EuiManager _euiManager = default!;
- public string Description => Loc.GetString("cmd-faxui-desc");
- public string Help => Loc.GetString("cmd-faxui-help");
+ public override string Command => "faxui";
- public void Execute(IConsoleShell shell, string argStr, string[] args)
+ public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not { } player)
{
return;
}
- var eui = IoCManager.Resolve<EuiManager>();
var ui = new AdminFaxEui();
- eui.OpenEui(ui, player);
+ _euiManager.OpenEui(ui, player);
}
}
using Content.Server.Maps;
using Content.Shared.Administration;
using Robust.Shared.Console;
-using Robust.Shared.EntitySerialization;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Round | AdminFlags.Spawn)]
- public sealed class LoadGameMapCommand : IConsoleCommand
+ public sealed class LoadGameMapCommand : LocalizedEntityCommands
{
- public string Command => "loadgamemap";
+ [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
+ [Dependency] private readonly GameTicker _gameTicker = default!;
+ [Dependency] private readonly SharedMapSystem _mapSystem = default!;
- public string Description => "Loads the given game map at the given coordinates.";
+ public override string Command => "loadgamemap";
- public string Help => "loadgamemap <mapid> <gamemap> [<x> <y> [<name>]] ";
-
- public void Execute(IConsoleShell shell, string argStr, string[] args)
+ public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
- var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
- var entityManager = IoCManager.Resolve<IEntityManager>();
- var gameTicker = entityManager.EntitySysManager.GetEntitySystem<GameTicker>();
- var mapSys = entityManager.EntitySysManager.GetEntitySystem<SharedMapSystem>();
-
if (args.Length is not (2 or 4 or 5))
{
shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
return;
}
- if (!prototypeManager.TryIndex<GameMapPrototype>(args[1], out var gameMap))
+ if (!_prototypeManager.TryIndex<GameMapPrototype>(args[1], out var gameMap))
{
shell.WriteError($"The given map prototype {args[0]} is invalid.");
return;
}
if (!int.TryParse(args[0], out var mapId))
- return;
+ return;
var stationName = args.Length == 5 ? args[4] : null;
var id = new MapId(mapId);
- var grids = mapSys.MapExists(id)
- ? gameTicker.MergeGameMap(gameMap, id, stationName: stationName, offset: offset)
- : gameTicker.LoadGameMapWithId(gameMap, id, stationName: stationName, offset: offset);
+ var grids = _mapSystem.MapExists(id)
+ ? _gameTicker.MergeGameMap(gameMap, id, stationName: stationName, offset: offset)
+ : _gameTicker.LoadGameMapWithId(gameMap, id, stationName: stationName, offset: offset);
shell.WriteLine($"Loaded {grids.Count} grids.");
}
- public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
+ public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
switch (args.Length)
{
}
[AdminCommand(AdminFlags.Round | AdminFlags.Spawn)]
- public sealed class ListGameMaps : IConsoleCommand
+ public sealed class ListGameMaps : LocalizedCommands
{
- public string Command => "listgamemaps";
+ [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- public string Description => "Lists the game maps that can be used by loadgamemap";
+ public override string Command => "listgamemaps";
- public string Help => "listgamemaps";
-
- public void Execute(IConsoleShell shell, string argStr, string[] args)
+ public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
- var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
- var entityManager = IoCManager.Resolve<IEntityManager>();
- var gameTicker = entityManager.EntitySysManager.GetEntitySystem<GameTicker>();
-
if (args.Length != 0)
{
shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
return;
}
- foreach (var prototype in prototypeManager.EnumeratePrototypes<GameMapPrototype>())
+ foreach (var prototype in _prototypeManager.EnumeratePrototypes<GameMapPrototype>())
{
shell.WriteLine($"{prototype.ID} - {prototype.MapName}");
}
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Logs)]
-public sealed class OpenAdminLogsCommand : IConsoleCommand
+public sealed class OpenAdminLogsCommand : LocalizedEntityCommands
{
- public string Command => "adminlogs";
- public string Description => "Opens the admin logs panel.";
- public string Help => $"Usage: {Command}";
+ [Dependency] private readonly EuiManager _euiManager = default!;
- public void Execute(IConsoleShell shell, string argStr, string[] args)
+ public override string Command => "adminlogs";
+
+ public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not { } player)
{
return;
}
- var eui = IoCManager.Resolve<EuiManager>();
var ui = new AdminLogsEui();
- eui.OpenEui(ui, player);
+ _euiManager.OpenEui(ui, player);
}
}
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Permissions)]
- public sealed class OpenPermissionsCommand : IConsoleCommand
+ public sealed class OpenPermissionsCommand : LocalizedEntityCommands
{
- public string Command => "permissions";
- public string Description => "Opens the admin permissions panel.";
- public string Help => "Usage: permissions";
+ [Dependency] private readonly EuiManager _euiManager = default!;
- public void Execute(IConsoleShell shell, string argStr, string[] args)
+ public override string Command => "permissions";
+
+ public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player;
if (player == null)
{
- shell.WriteLine("This does not work from the server console.");
+ shell.WriteLine(Loc.GetString($"shell-cannot-run-command-from-server"));
return;
}
- var eui = IoCManager.Resolve<EuiManager>();
var ui = new PermissionsEui();
- eui.OpenEui(ui, player);
+ _euiManager.OpenEui(ui, player);
}
}
}
-using System.Text;
-using Content.Server.Database;
+using Content.Server.Database;
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Ban)]
- public sealed class PardonCommand : IConsoleCommand
+ public sealed class PardonCommand : LocalizedCommands
{
- public string Command => "pardon";
- public string Description => "Pardons somebody's ban";
- public string Help => $"Usage: {Command} <ban id>";
+ [Dependency] private readonly IServerDbManager _dbManager = default!;
- public async void Execute(IConsoleShell shell, string argStr, string[] args)
+ public override string Command => "pardon";
+
+ public override async void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player;
- var dbMan = IoCManager.Resolve<IServerDbManager>();
if (args.Length != 1)
{
if (!int.TryParse(args[0], out var banId))
{
- shell.WriteLine($"Unable to parse {args[0]} as a ban id integer.\n{Help}");
+ shell.WriteLine(Loc.GetString($"cmd-pardon-unable-to-parse", ("id", args[0]), ("help", Help)));
return;
}
- var ban = await dbMan.GetServerBanAsync(banId);
+ var ban = await _dbManager.GetServerBanAsync(banId);
if (ban == null)
{
if (ban.Unban != null)
{
- var response = new StringBuilder("This ban has already been pardoned");
-
if (ban.Unban.UnbanningAdmin != null)
{
- response.Append($" by {ban.Unban.UnbanningAdmin.Value}");
+ shell.WriteLine(Loc.GetString($"cmd-pardon-already-pardoned-specific",
+ ("admin", ban.Unban.UnbanningAdmin.Value),
+ ("time", ban.Unban.UnbanTime)));
}
- response.Append($" in {ban.Unban.UnbanTime}.");
+ else
+ shell.WriteLine(Loc.GetString($"cmd-pardon-already-pardoned"));
- shell.WriteLine(response.ToString());
return;
}
- await dbMan.AddServerUnbanAsync(new ServerUnbanDef(banId, player?.UserId, DateTimeOffset.Now));
+ await _dbManager.AddServerUnbanAsync(new ServerUnbanDef(banId, player?.UserId, DateTimeOffset.Now));
- shell.WriteLine($"Pardoned ban with id {banId}");
+ shell.WriteLine(Loc.GetString($"cmd-pardon-success", ("id", banId)));
}
}
}
admin-announce-type-station = Station
admin-announce-type-server = Server
admin-announce-keep-open = Keep open
+
+cmd-announceui-desc = Opens the announcement UI.
+cmd-announceui-help = Usage: announceui
admin-explosion-eui-label-angle = Angle
admin-explosion-eui-label-spread = Spread
admin-explosion-eui-label-distance = Distance
-admin-explosion-eui-label-spawn = Kabloom!
\ No newline at end of file
+admin-explosion-eui-label-spawn = Kabloom!
+
+cmd-explosionui-desc = Opens a window for easy access to station destruction.
+cmd-explosionui-help = Usage: explosionui
+
+cmd-explosion-desc = Train go boom
+cmd-explosion-help = Usage: explosion [intensity] [slope] [maxIntensity] [x y] [mapId] [prototypeId]
+cmd-explosion-failed-to-parse-intensity = Failed to parse intensity: {$value}
+cmd-explosion-failed-to-parse-float = Failed to parse float: {$value}
+cmd-explosion-failed-to-parse-coords = Failed to parse coordinates: {$value1} {$value2}
+cmd-explosion-failed-to-parse-map-id = Failed to parse map ID: {$value}
+cmd-explosion-need-coords-explicit = Failed get default coordinates/map via player's transform. Need to specify explicitly.
+cmd-explosion-unknown-prototype = Unknown explosion prototype: {$value}
+cmd-explosion-no-prototypes = Prototype manager has no explosion prototypes?
permissions-eui-edit-admin-rank-window-title = Edit Admin Rank
permissions-eui-edit-admin-window-save-button = Save
permissions-eui-edit-admin-window-remove-flag-button = Remove
+
+cmd-permissions-desc = Opens the admin permissions panel.
+cmd-permissions-help = Usage: permissions
--- /dev/null
+cmd-adminlogs-desc = Opens the admin logs panel.
+cmd-adminlogs-help = Usage: adminlogs
--- /dev/null
+cmd-adminwho-desc = Returns a list of all admins on the server.
+cmd-adminwho-help = Usage: adminwho
--- /dev/null
+cmd-deadmin-desc = Temporarily de-admins you so you can experience the round as a normal player.
+cmd-deadmin-help = Usage: deadmin
+ Use readmin to re-admin after using this.
--- /dev/null
+cmd-deletecomponent-desc = Deletes all instances of the specified component.
+cmd-deletecomponent-help = Usage: deletecomponent <name>"
+cmd-deletecomponent-no-component-exists = No component exists with name {$name}.
+cmd-deletecomponent-success = Removed {$count} components with name {$name}.
--- /dev/null
+cmd-loadgamemap-desc = Loads the given game map at the given coordinates.
+cmd-loadgamemap-help = loadgamemap <mapid> <gamemap> [<x> <y> [<name>]]
+
+cmd-listgamemaps-desc = Lists the game maps that can be used by loadgamemap.
+cmd-listgamemaps-help = Usage: listgamemaps
--- /dev/null
+cmd-pardon-desc = Pardon somebody's ban.
+cmd-pardon-help = Usage: pardon <ban id>
+cmd-pardon-unable-to-parse = Unable to parse {$id} as a ban id integer.
+ {$help}
+cmd-pardon-already-pardoned = This ban has already been pardoned.
+cmd-pardon-already-pardoned-specific = This ban has already been pardoned by {$admin} in {$time}.
+cmd-pardon-success = Pardoned ban with id {$id}.