foreach (var preset in fallbackPresets)
{
ClearGameRules();
- SetGamePreset(preset);
+ SetGamePreset(preset, resetDelay: 1);
AddGamePresetRules();
StartGamePresetRules();
}
}
- public void SetGamePreset(string preset, bool force = false)
+ public void SetGamePreset(string preset, bool force = false, int? resetDelay = null)
{
var proto = FindGamePreset(preset);
if (proto != null)
- SetGamePreset(proto, force);
+ SetGamePreset(proto, force, null, resetDelay);
}
public GamePresetPrototype? FindGamePreset(string preset)