thresholds:
- trigger:
!type:DamageTrigger
- damage: 50
+ damage: 500
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
- type: Sprite
sprite: Objects/Specific/Security/target.rsi
state: target_h
- - type: Destructible
- thresholds:
- - trigger:
- !type:DamageTrigger
- damage: 500
- behaviors:
- - !type:SpawnEntitiesBehavior
- spawn:
- SheetSteel:
- min: 10
- max: 10
- - !type:PlaySoundBehavior
- sound:
- path: /Audio/Effects/metalbreak.ogg
- - !type:DoActsBehavior
- acts: [ "Destruction" ]
- type: entity
name: syndicate target
- type: Sprite
sprite: Objects/Specific/Security/target.rsi
state: target_s
- - type: Destructible
- thresholds:
- - trigger:
- !type:DamageTrigger
- damage: 500
- behaviors:
- - !type:SpawnEntitiesBehavior
- spawn:
- SheetSteel:
- min: 10
- max: 10
- - !type:PlaySoundBehavior
- sound:
- path: /Audio/Effects/metalbreak.ogg
- - !type:DoActsBehavior
- acts: [ "Destruction" ]
- type: entity
name: clown target
- type: Sprite
sprite: Objects/Specific/Security/target.rsi
state: target_c
- - type: Destructible
- thresholds:
- - trigger:
- !type:DamageTrigger
- damage: 500
- behaviors:
- - !type:SpawnEntitiesBehavior
- spawn:
- SheetSteel:
- min: 10
- max: 10
- - !type:PlaySoundBehavior
- sound:
- path: /Audio/Effects/metalbreak.ogg
- - !type:DoActsBehavior
- acts: [ "Destruction" ]
# put it on a salvage or something
- type: entity
completetime: 5
applyMaterialDiscount: false # ingredients dropped when destroyed
materials:
- Steel: 10
+ Steel: 500
- type: latheRecipe
id: TargetClown
completetime: 5
applyMaterialDiscount: false # ingredients dropped when destroyed
materials:
- Steel: 10
+ Steel: 500
- type: latheRecipe
id: TargetSyndicate
completetime: 5
applyMaterialDiscount: false # ingredients dropped when destroyed
materials:
- Steel: 10
+ Steel: 500
- type: latheRecipe
id: MagazineBoxPistol