using System.Linq;
using Content.Server.Chat.Managers;
+using Content.Server.NPC.Systems;
using Content.Server.Objectives.Interfaces;
+using Content.Server.PDA.Ringer;
using Content.Server.Players;
using Content.Server.Roles;
+using Content.Server.Shuttles.Components;
using Content.Server.Traitor;
using Content.Server.Traitor.Uplink;
-using Content.Server.NPC.Systems;
-using Content.Server.Shuttles.Components;
using Content.Shared.CCVar;
using Content.Shared.Dataset;
using Content.Shared.Preferences;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
-using Robust.Shared.Utility;
using Robust.Shared.Timing;
+using Robust.Shared.Utility;
namespace Content.Server.GameTicking.Rules;
if (mind.CurrentJob != null)
startingBalance = Math.Max(startingBalance - mind.CurrentJob.Prototype.AntagAdvantage, 0);
- if (!_uplink.AddUplink(mind.OwnedEntity!.Value, startingBalance))
+ var pda = _uplink.FindUplinkTarget(mind.OwnedEntity!.Value);
+ if (pda == null || !_uplink.AddUplink(mind.OwnedEntity.Value, startingBalance))
return false;
+ // add the ringtone uplink and get its code for greeting
+ var code = AddComp<RingerUplinkComponent>(pda.Value).Code;
+
var antagPrototype = _prototypeManager.Index<AntagPrototype>(TraitorPrototypeID);
var traitorRole = new TraitorRole(mind, antagPrototype);
mind.AddRole(traitorRole);
Traitors.Add(traitorRole);
- traitorRole.GreetTraitor(Codewords);
+ traitorRole.GreetTraitor(Codewords, code);
_faction.RemoveFaction(entity, "NanoTrasen", false);
_faction.AddFaction(entity, "Syndicate");
difficulty += objective.Difficulty;
}
- //give traitors their codewords to keep in their character info menu
- traitorRole.Mind.Briefing = Loc.GetString("traitor-role-codewords", ("codewords", string.Join(", ", Codewords)));
+ //give traitors their codewords and uplink code to keep in their character info menu
+ traitorRole.Mind.Briefing = Loc.GetString("traitor-role-codewords-short", ("codewords", string.Join(", ", Codewords)))
+ + "\n" + Loc.GetString("traitor-role-uplink-code-short", ("code", string.Join("", code)));
_audioSystem.PlayGlobal(_addedSound, Filter.Empty().AddPlayer(traitor), false, AudioParams.Default);
return true;
using Content.Server.Light.EntitySystems;
using Content.Server.Light.Events;
using Content.Server.PDA.Ringer;
-using Content.Server.Store.Components;
-using Content.Server.Store.Systems;
using Content.Server.Station.Systems;
using Content.Server.UserInterface;
using Content.Shared.PDA;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly CartridgeLoaderSystem _cartridgeLoaderSystem = default!;
- [Dependency] private readonly StoreSystem _storeSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PDAComponent, LightToggleEvent>(OnLightToggle);
- SubscribeLocalEvent<PDAComponent, AfterActivatableUIOpenEvent>(AfterUIOpen);
- SubscribeLocalEvent<PDAComponent, StoreAddedEvent>(OnUplinkInit);
- SubscribeLocalEvent<PDAComponent, StoreRemovedEvent>(OnUplinkRemoved);
SubscribeLocalEvent<PDAComponent, GridModifiedEvent>(OnGridChanged);
}
UpdatePDAUserInterface(pda);
}
- private void OnUplinkInit(EntityUid uid, PDAComponent pda, ref StoreAddedEvent args)
- {
- UpdatePDAUserInterface(pda);
- }
-
- private void OnUplinkRemoved(EntityUid uid, PDAComponent pda, ref StoreRemovedEvent args)
- {
- UpdatePDAUserInterface(pda);
- }
-
private void OnGridChanged(EntityUid uid, PDAComponent pda, GridModifiedEvent args)
{
UpdateStationName(pda);
var state = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, pda.StationName, false, hasInstrument, address);
_cartridgeLoaderSystem?.UpdateUiState(pda.Owner, state);
-
- // TODO UPLINK RINGTONES/SECRETS This is just a janky placeholder way of hiding uplinks from non syndicate
- // players. This should really use a sort of key-code entry system that selects an account which is not directly tied to
- // a player entity.
-
- if (!TryComp<StoreComponent>(pda.Owner, out var storeComponent))
- return;
-
- var uplinkState = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, pda.StationName, true, hasInstrument, address);
-
- foreach (var session in ui.SubscribedSessions)
- {
- if (session.AttachedEntity is not { Valid: true } user)
- continue;
-
- if (storeComponent.AccountOwner == user || (TryComp<MindComponent>(session.AttachedEntity, out var mindcomp) && mindcomp.Mind != null &&
- mindcomp.Mind.HasRole<TraitorRole>()))
- _cartridgeLoaderSystem?.UpdateUiState(pda.Owner, uplinkState, session);
- }
}
private void OnUIMessage(PDAComponent pda, ServerBoundUserInterfaceMessage msg)
_unpoweredFlashlight.ToggleLight(pdaEnt, flashlight);
break;
}
-
- case PDAShowUplinkMessage _:
- {
- if (msg.Session.AttachedEntity != null &&
- TryComp<StoreComponent>(pdaEnt, out var store))
- _storeSystem.ToggleUi(msg.Session.AttachedEntity.Value, pdaEnt, store);
- break;
- }
case PDAShowRingtoneMessage _:
{
if (EntityManager.TryGetComponent(pdaEnt, out RingerComponent? ringer))
pda.StationName = station is null ? null : Name(station.Value);
}
- private void AfterUIOpen(EntityUid uid, PDAComponent pda, AfterActivatableUIOpenEvent args)
- {
- //TODO: this is awful
- // A new user opened the UI --> Check if they are a traitor and should get a user specific UI state override.
- if (!TryComp<StoreComponent>(pda.Owner, out var storeComp))
- return;
-
- if (storeComp.AccountOwner != args.User &&
- !(TryComp<MindComponent>(args.User, out var mindcomp) && mindcomp.Mind != null && mindcomp.Mind.HasRole<TraitorRole>()))
- return;
-
- if (!_uiSystem.TryGetUi(pda.Owner, PDAUiKey.Key, out var ui))
- return;
-
- var ownerInfo = new PDAIdInfoText
- {
- ActualOwnerName = pda.OwnerName,
- IdOwner = pda.ContainedID?.FullName,
- JobTitle = pda.ContainedID?.JobTitle
- };
-
- var state = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, pda.StationName, true, HasComp<InstrumentComponent>(pda.Owner), GetDeviceNetAddress(pda.Owner));
-
- _cartridgeLoaderSystem?.UpdateUiState(uid, state, args.Session);
- }
-
private string? GetDeviceNetAddress(EntityUid uid)
{
string? address = null;
+using Content.Server.Store.Components;
+using Content.Server.Store.Systems;
using Content.Server.UserInterface;
+using Content.Shared.PDA;
using Content.Shared.PDA.Ringer;
-using Robust.Shared.Audio;
using Robust.Server.Player;
+using Robust.Shared.Audio;
using Robust.Shared.Player;
-using Content.Shared.PDA;
using Robust.Shared.Random;
using Robust.Shared.Utility;
+using System.Linq;
namespace Content.Server.PDA.Ringer
{
public sealed class RingerSystem : SharedRingerSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
+ [Dependency] private readonly StoreSystem _store = default!;
public override void Initialize()
{
// General Event Subscriptions
SubscribeLocalEvent<RingerComponent, MapInitEvent>(RandomizeRingtone);
+ SubscribeLocalEvent<RingerUplinkComponent, ComponentInit>(RandomizeUplinkCode);
// RingerBoundUserInterface Subscriptions
SubscribeLocalEvent<RingerComponent, RingerSetRingtoneMessage>(OnSetRingtone);
+ SubscribeLocalEvent<RingerUplinkComponent, RingerSetRingtoneMessage>(OnSetUplinkRingtone);
SubscribeLocalEvent<RingerComponent, RingerPlayRingtoneMessage>(RingerPlayRingtone);
SubscribeLocalEvent<RingerComponent, RingerRequestUpdateInterfaceMessage>(UpdateRingerUserInterfaceDriver);
+
}
//Event Functions
UpdateRingerRingtone(ringer, args.Ringtone);
}
+ private void OnSetUplinkRingtone(EntityUid uid, RingerUplinkComponent uplink, RingerSetRingtoneMessage args)
+ {
+ if (uplink.Code.SequenceEqual(args.Ringtone) &&
+ args.Session.AttachedEntity != null &&
+ TryComp<StoreComponent>(uid, out var store))
+ {
+ var user = args.Session.AttachedEntity.Value;
+ _store.ToggleUi(args.Session.AttachedEntity.Value, uid, store);
+ }
+ }
+
public void RandomizeRingtone(EntityUid uid, RingerComponent ringer, MapInitEvent args)
+ {
+ UpdateRingerRingtone(ringer, GenerateRingtone());
+ }
+
+ public void RandomizeUplinkCode(EntityUid uid, RingerUplinkComponent uplink, ComponentInit args)
+ {
+ uplink.Code = GenerateRingtone();
+ }
+
+ //Non Event Functions
+
+ private Note[] GenerateRingtone()
{
// Default to using C pentatonic so it at least sounds not terrible.
var notes = new[]
ringtone[i] = _random.Pick(notes);
}
- UpdateRingerRingtone(ringer, ringtone);
-
+ return ringtone;
}
- //Non Event Functions
-
private bool UpdateRingerRingtone(RingerComponent ringer, Note[] ringtone)
{
// Assume validation has already happened.
--- /dev/null
+using Content.Shared.PDA;
+
+namespace Content.Server.PDA.Ringer;
+
+/// <summary>
+/// Opens the store ui when the ringstone is set to the secret code.
+/// Traitors are told the code when greeted.
+/// </summary>
+[RegisterComponent, Access(typeof(RingerSystem))]
+public sealed class RingerUplinkComponent : Component
+{
+ /// <summary>
+ /// Notes to set ringtone to in order to open the uplink.
+ /// Automatically initialized to random notes.
+ /// </summary>
+ [DataField("code")]
+ public Note[] Code = new Note[RingerSystem.RingtoneLength];
+}
using Content.Server.Chat.Managers;
using Content.Server.Roles;
+using Content.Shared.PDA;
using Content.Shared.Roles;
namespace Content.Server.Traitor
public override string Name { get; }
public override bool Antagonist { get; }
- public void GreetTraitor(string[] codewords)
+ public void GreetTraitor(string[] codewords, Note[] code)
{
if (Mind.TryGetSession(out var session))
{
var chatMgr = IoCManager.Resolve<IChatManager>();
+ var entMgr = IoCManager.Resolve<IEntityManager>();
chatMgr.DispatchServerMessage(session, Loc.GetString("traitor-role-greeting"));
- chatMgr.DispatchServerMessage(session, Loc.GetString("traitor-role-codewords", ("codewords", string.Join(", ",codewords))));
+ chatMgr.DispatchServerMessage(session, Loc.GetString("traitor-role-codewords", ("codewords", string.Join(", ", codewords))));
+ chatMgr.DispatchServerMessage(session, Loc.GetString("traitor-role-uplink-code", ("code", string.Join("", code))));
}
}
}
return true;
}
- private EntityUid? FindUplinkTarget(EntityUid user)
+ /// <summary>
+ /// Finds the entity that can hold an uplink for a user.
+ /// Usually this is a pda in their pda slot, but can also be in their hands. (but not pockets or inside bag, etc.)
+ /// </summary>
+ public EntityUid? FindUplinkTarget(EntityUid user)
{
// Try to find PDA in inventory
if (_inventorySystem.TryGetContainerSlotEnumerator(user, out var containerSlotEnumerator))
{$codewords}.
Codewords can be used in regular conversation to identify yourself discretely to other syndicate agents.
Listen for them, and keep them secret.
+traitor-role-uplink-code =
+ Set your ringtone to the notes {$code} to lock or unlock your uplink.
+ Remember to lock it and change it, or the stations crew will easily open it too!
+
+# don't need all the flavour text for character menu
+traitor-role-codewords-short =
+ The codewords are:
+ {$codewords}.
+traitor-role-uplink-code-short = Your uplink code is {$code}.