- type: Construction
graph: ImprovisedArrow
node: ImprovisedArrow
+
+- type: entity
+ parent: BaseArrow
+ id: ArrowImprovisedPlasma
+ name: plasma glass shard arrow
+ description: The greyshirt's preferred projectile. Now with extra lethality!
+ components:
+ - type: Sprite
+ sprite: Objects/Weapons/Guns/Projectiles/arrows.rsi
+ layers:
+ - state: tail
+ color: white
+ - state: rod
+ color: darkgray
+ - state: tip
+ color: purple
+ - state: solution1
+ map: ["enum.SolutionContainerLayers.Fill"]
+ visible: false
+ - type: Projectile
+ damage:
+ types:
+ Piercing: 30
+ - type: Construction
+ graph: ImprovisedArrowPlasma
+ node: ImprovisedArrowPlasma
+
+- type: entity
+ parent: BaseArrow
+ id: ArrowImprovisedUranium
+ name: uranium glass shard arrow
+ description: The greyshirt's preferred projectile. Now with added radiation!
+ components:
+ - type: Sprite
+ sprite: Objects/Weapons/Guns/Projectiles/arrows.rsi
+ layers:
+ - state: tail
+ color: white
+ - state: rod
+ color: darkgray
+ - state: tip
+ color: green
+ - state: solution1
+ map: ["enum.SolutionContainerLayers.Fill"]
+ visible: false
+ - type: Projectile
+ damage:
+ types:
+ Piercing: 25
+ Radiation: 5
+ - type: Construction
+ graph: ImprovisedArrowUranium
+ node: ImprovisedArrowUranium
- node: ImprovisedArrow
entity: ArrowImprovised
+
+- type: constructionGraph
+ id: ImprovisedArrowPlasma
+ start: start
+ graph:
+ - node: start
+ edges:
+ - to: ImprovisedArrowPlasma
+ steps:
+ - material: MetalRod
+ amount: 1
+ doAfter: 0.5
+ - material: Cloth
+ amount: 1
+ doAfter: 0.5
+ - tag: PlasmaGlassShard
+ name: plasma glass shard
+ icon:
+ sprite: Objects/Materials/Shards/shard.rsi
+ state: shard1
+ doAfter: 0.5
+
+ - node: ImprovisedArrowPlasma
+ entity: ArrowImprovisedPlasma
+
+- type: constructionGraph
+ id: ImprovisedArrowUranium
+ start: start
+ graph:
+ - node: start
+ edges:
+ - to: ImprovisedArrowUranium
+ steps:
+ - material: MetalRod
+ amount: 1
+ doAfter: 0.5
+ - material: Cloth
+ amount: 1
+ doAfter: 0.5
+ - tag: UraniumGlassShard
+ name: uranium glass shard
+ icon:
+ sprite: Objects/Materials/Shards/shard.rsi
+ state: shard1
+ doAfter: 0.5
+
+ - node: ImprovisedArrowUranium
+ entity: ArrowImprovisedUranium
icon: { sprite: Objects/Weapons/Guns/Bow/bow.rsi, state: wielded-arrow }
objectType: Item
+- type: construction
+ name: plasma glass shard arrow
+ id: ImprovisedArrowPlasma
+ graph: ImprovisedArrowPlasma
+ startNode: start
+ targetNode: ImprovisedArrowPlasma
+ category: construction-category-weapons
+ description: An arrow tipped with pieces of a plasma glass shard, for use with a bow.
+ icon: { sprite: Objects/Weapons/Guns/Bow/bow.rsi, state: wielded-arrow }
+ objectType: Item
+
+- type: construction
+ name: uranium glass shard arrow
+ id: ImprovisedArrowUranium
+ graph: ImprovisedArrowUranium
+ startNode: start
+ targetNode: ImprovisedArrowUranium
+ category: construction-category-weapons
+ description: An arrow tipped with pieces of a uranium glass shard, for use with a bow.
+ icon: { sprite: Objects/Weapons/Guns/Bow/bow.rsi, state: wielded-arrow }
+ objectType: Item
+
- type: construction
name: improvised bow
id: ImprovisedBow