public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
{
var pos = system.EntityManager.GetComponent<TransformComponent>(owner).Coordinates;
- system.EntityManager.System<SharedAudioSystem>().PlayPvs(Sound, pos);
+ SoundSystem.Play(Sound.GetSound(), Filter.Pvs(pos), pos, AudioHelpers.WithVariation(0.125f));
}
}
}
license: "CC-BY-NC-SA-3.0"
copyright: "chime.ogg taken from Citadel Station."
source: "https://github.com/Citadel-Station-13/Citadel-Station-13/commit/b604390f334343be80045d955705cf48ee056c61"
-
-- files: ["tree_fell.ogg"]
- license: "CC0-1.0"
- copyright: "Taken from felix.blume via freesound.org and cropped + mixed from stereo to mono."
- source: "https://freesound.org/people/felix.blume/sounds/414093/"
under them.', type: Tweak}
id: 3176
time: '2023-03-13T19:26:21.0000000+00:00'
-- author: metalgearsloth
- changes:
- - {message: Trees now have chopping and felling sounds., type: Add}
- id: 3177
- time: '2023-03-13T20:42:30.0000000+00:00'
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Wood
- - type: MeleeSound
- soundGroups:
- Brute:
- path: /Audio/Effects/chop.ogg
- params:
- variation: 0.05
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 50
behaviors:
- - !type:PlaySoundBehavior
- sound:
- path: /Audio/Effects/tree_fell.ogg
- params:
- volume: 5
- variation: 0.05
- !type:DoActsBehavior
acts: [ "Destruction" ]
- !type:SpawnEntitiesBehavior