using Content.Server.Body.Components;
-using Content.Server.Chemistry.EntitySystems;
using Content.Server.DoAfter;
+using Content.Server.Fluids.EntitySystems;
+using Content.Server.Forensics.Components;
+using Content.Server.Popups;
using Content.Shared.DoAfter;
using Content.Shared.Forensics;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
-using Content.Shared.Tag;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Random;
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
- [Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
+ [Dependency] private readonly PopupSystem _popupSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<FingerprintComponent, ContactInteractionEvent>(OnInteract);
SubscribeLocalEvent<DnaComponent, BeingGibbedEvent>(OnBeingGibbed);
SubscribeLocalEvent<ForensicsComponent, MeleeHitEvent>(OnMeleeHit);
- SubscribeLocalEvent<ForensicsComponent, AfterInteractEvent>(OnAfterInteract);
+ SubscribeLocalEvent<CleansForensicsComponent, AfterInteractEvent>(OnAfterInteract, after: new[] { typeof(AbsorbentSystem) });
SubscribeLocalEvent<ForensicsComponent, CleanForensicsDoAfterEvent>(OnCleanForensicsDoAfter);
SubscribeLocalEvent<DnaComponent, TransferDnaEvent>(OnTransferDnaEvent);
}
}
}
- private void OnAfterInteract(EntityUid uid, ForensicsComponent component, AfterInteractEvent args)
+ private void OnAfterInteract(EntityUid uid, CleansForensicsComponent component, AfterInteractEvent args)
{
if (args.Handled)
return;
- if (!_tagSystem.HasTag(args.Used, "CleansForensics"))
+ if (!TryComp<ForensicsComponent>(args.Target, out var forensicsComp))
return;
- if((component.DNAs.Count > 0 && component.CanDnaBeCleaned) || (component.Fingerprints.Count + component.Fibers.Count > 0))
+ if((forensicsComp.DNAs.Count > 0 && forensicsComp.CanDnaBeCleaned) || (forensicsComp.Fingerprints.Count + forensicsComp.Fibers.Count > 0))
{
var doAfterArgs = new DoAfterArgs(EntityManager, args.User, component.CleanDelay, new CleanForensicsDoAfterEvent(), uid, target: args.Target, used: args.Used)
{
BreakOnDamage = true,
BreakOnTargetMove = true,
MovementThreshold = 0.01f,
- DistanceThreshold = component.CleanDistance,
+ DistanceThreshold = forensicsComp.CleanDistance,
};
-
_doAfterSystem.TryStartDoAfter(doAfterArgs);
+ _popupSystem.PopupEntity(Loc.GetString("forensics-cleaning", ("target", args.Target)), args.User, args.User);
args.Handled = true;
}
private void ApplyEvidence(EntityUid user, EntityUid target)
{
+ if (HasComp<IgnoresFingerprintsComponent>(target))
+ return;
+
var component = EnsureComp<ForensicsComponent>(target);
if (_inventory.TryGetSlotEntity(user, "gloves", out var gloves))
{
{
EnsureComp<ForensicsComponent>(recipient, out var recipientComp);
recipientComp.DNAs.Add(donorComp.DNA);
+ recipientComp.CanDnaBeCleaned = canDnaBeCleaned;
}
}