using System.Linq;
using System.Numerics;
using Content.Server.Cargo.Systems;
+using Content.Server.Chat.Systems;
using Content.Server.Emp;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly IGameTiming _timing = default!;
+ [Dependency] private readonly ChatSystem _chat = default!;
private ISawmill _sawmill = default!;
_throwingSystem.TryThrow(ent, direction, vendComponent.NonLimitedEjectForce);
}
+ // Send message after dispensing
+ _chat.TrySendInGameICMessage(uid, Loc.GetString("vending-machine-thanks", ("name", Name(uid))), InGameICChatType.Speak, true);
+
vendComponent.NextItemToEject = null;
vendComponent.ThrowNextItem = false;
}