{
_netManager.RegisterNetMessage<GamePrototypeLoadMessage>(ClientLoadsPrototype);
_netManager.Connected += NetManagerOnConnected;
- //_replay.OnRecordingStarted += OnStartReplayRecording;
+ _replay.OnRecordingStarted += OnStartReplayRecording;
}
private void OnStartReplayRecording((MappingDataNode, List<object>) initReplayData)
_cfgManager.OnValueChanged(CCVars.ResourceUploadingStoreEnabled, value => StoreUploaded = value, true);
AutoDelete(_cfgManager.GetCVar(CCVars.ResourceUploadingStoreDeletionDays));
- //_replay.OnRecordingStarted += OnStartReplayRecording;
+ _replay.OnRecordingStarted += OnStartReplayRecording;
}
private void OnStartReplayRecording((MappingDataNode, List<object>) initReplayData)