* Remove second shove check.
* Change when popups and sounds are created.
Reduces phantom shoves that feel bad.
* why didn't i think of this i saw it earlier...
* Replaced Is fields with prefix
* remove some dependencies to fix tests???
using Content.Shared.ActionBlocker;
using Content.Shared.Body.Part;
using Content.Shared.CombatMode;
+using Content.Shared.Damage.Systems;
using Content.Shared.Explosion;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
+using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Physics.Pull;
+using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Content.Shared.Stacks;
using Content.Shared.Throwing;
+using Robust.Shared.Audio;
+using Robust.Shared.Audio.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
{
base.Initialize();
- SubscribeLocalEvent<HandsComponent, DisarmedEvent>(OnDisarmed, before: new[] {typeof(StunSystem)});
+ SubscribeLocalEvent<HandsComponent, DisarmedEvent>(OnDisarmed, before: new[] {typeof(StunSystem), typeof(StaminaSystem)});
SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
if (!_handsSystem.TryDrop(uid, component.ActiveHand!, null, checkActionBlocker: false))
return;
+ args.PopupPrefix = "disarm-action-";
+
args.Handled = true; // no shove/stun.
}
if (_random.Prob(chance))
{
+ // Yknow something tells me this comment is hilariously out of date...
// Don't play a sound as the swing is already predicted.
// Also don't play popups because most disarms will miss.
return false;
}
- var filterOther = Filter.PvsExcept(user, entityManager: EntityManager);
- var msgPrefix = "disarm-action-";
+ AdminLogger.Add(LogType.DisarmedAction, $"{ToPrettyString(user):user} used disarm on {ToPrettyString(target):target}");
+
+ var eventArgs = new DisarmedEvent { Target = target, Source = user, PushProbability = 1 - chance };
+ RaiseLocalEvent(target, eventArgs);
+
+ if (!eventArgs.Handled)
+ {
+ return false;
+ }
+
+ Audio.PlayPvs(combatMode.DisarmSuccessSound, user, AudioParams.Default.WithVariation(0.025f).WithVolume(5f));
- if (inTargetHand == null)
- msgPrefix = "disarm-action-shove-";
+ var targetEnt = Identity.Entity(target, EntityManager);
+ var userEnt = Identity.Entity(user, EntityManager);
var msgOther = Loc.GetString(
- msgPrefix + "popup-message-other-clients",
- ("performerName", Identity.Entity(user, EntityManager)),
- ("targetName", Identity.Entity(target, EntityManager)));
+ eventArgs.PopupPrefix + "popup-message-other-clients",
+ ("performerName", userEnt),
+ ("targetName", targetEnt));
- var msgUser = Loc.GetString(msgPrefix + "popup-message-cursor", ("targetName", Identity.Entity(target, EntityManager)));
+ var msgUser = Loc.GetString(eventArgs.PopupPrefix + "popup-message-cursor", ("targetName", targetEnt));
+
+ var filterOther = Filter.PvsExcept(user, entityManager: EntityManager);
PopupSystem.PopupEntity(msgOther, user, filterOther, true);
PopupSystem.PopupEntity(msgUser, target, user);
- Audio.PlayPvs(combatMode.DisarmSuccessSound, user, AudioParams.Default.WithVariation(0.025f).WithVolume(5f));
- AdminLogger.Add(LogType.DisarmedAction, $"{ToPrettyString(user):user} used disarm on {ToPrettyString(target):target}");
- var eventArgs = new DisarmedEvent { Target = target, Source = user, PushProbability = 1 - chance };
- RaiseLocalEvent(target, eventArgs);
+ if (eventArgs.IsStunned)
+ {
+
+ PopupSystem.PopupEntity(Loc.GetString("stunned-component-disarm-success-others", ("source", userEnt), ("target", targetEnt)), targetEnt, Filter.PvsExcept(user), true, PopupType.LargeCaution);
+ PopupSystem.PopupCursor(Loc.GetString("stunned-component-disarm-success", ("target", targetEnt)), user, PopupType.Large);
+
+ AdminLogger.Add(LogType.DisarmedKnockdown, LogImpact.Medium, $"{ToPrettyString(user):user} knocked down {ToPrettyString(target):target}");
+ }
return true;
}
/// Probability for push/knockdown.
/// </summary>
public float PushProbability { get; init; }
+
+ /// <summary>
+ /// Prefix for the popup message that will be displayed on a successful push.
+ /// Should be set before returning.
+ /// </summary>
+ public string PopupPrefix { get; set; } = "";
+
+ /// <summary>
+ /// Whether the entity was successfully stunned from a shove.
+ /// </summary>
+ public bool IsStunned { get; set; }
}
}
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _net = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
- [Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedStunSystem _stunSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
private void OnDisarmed(EntityUid uid, StaminaComponent component, DisarmedEvent args)
{
- if (args.Handled || !_random.Prob(args.PushProbability))
+ if (args.Handled)
return;
if (component.Critical)
var damage = args.PushProbability * component.CritThreshold;
TakeStaminaDamage(uid, damage, component, source: args.Source);
- // We need a better method of getting if the entity is going to resist stam damage, both this and the lines in the foreach at the end of OnHit() are awful
- if (!component.Critical)
- return;
-
- var targetEnt = Identity.Entity(args.Target, EntityManager);
- var sourceEnt = Identity.Entity(args.Source, EntityManager);
-
- _popup.PopupEntity(Loc.GetString("stunned-component-disarm-success-others", ("source", sourceEnt), ("target", targetEnt)), targetEnt, Filter.PvsExcept(args.Source), true, PopupType.LargeCaution);
- _popup.PopupCursor(Loc.GetString("stunned-component-disarm-success", ("target", targetEnt)), args.Source, PopupType.Large);
-
- _adminLogger.Add(LogType.DisarmedKnockdown, LogImpact.Medium, $"{ToPrettyString(args.Source):user} knocked down {ToPrettyString(args.Target):target}");
+ args.PopupPrefix = "disarm-action-shove-";
+ args.IsStunned = component.Critical;
args.Handled = true;
}