Fixed several unintended burn groupings
types:
Blunt: 5
Piercing: 4
- groups:
- Burn: 3
+ Heat: 3
catchingFailDamage:
types:
Blunt: 1
types:
Blunt: 2
Piercing: 7
- groups:
- Burn: 3
+ Heat: 3
catchingFailDamage:
types:
Blunt: 1
types:
Blunt: 5
Piercing: 4
- groups:
- Burn: 3
+ Heat: 3
catchingFailDamage:
types:
Blunt: 1
Brute: 15
Airloss: 15
damageOnUntrainedUse: ## What a non-chaplain takes when attempting to heal someone
- groups:
- Burn: 10
+ types:
+ Heat: 10
- type: MeleeWeapon
soundHit:
collection: Punch
types: #literally just picked semi random valus. i tested this once and tweaked it.
Blunt: 5
Piercing: 4
- groups:
- Burn: 3
+ Heat: 3
catchingFailDamage:
types:
Blunt: 1