# Material costs to apply to a drink
+# Adding one of these entities as the first parent will override a previous inherited material
# Fragile glass
- type: entity
!type:DamageTrigger
damage: 5
behaviors:
-# - !type:PlaySoundBehavior TODO
-# sound:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalCrunch # TODO a plastic break collection
- !type:SpillBehavior { }
- !type:DoActsBehavior
acts: [ "Destruction" ]
!type:DamageTrigger
damage: 5
behaviors:
-# - !type:PlaySoundBehavior TODO
-# sound:
+ - !type:PlaySoundBehavior
+ sound:
+ path: /Audio/Effects/unwrap.ogg # TODO a cardboard destruction collection
- !type:SpillBehavior { }
- !type:DoActsBehavior
acts: [ "Destruction" ]
!type:DamageTrigger
damage: 10
behaviors:
-# - !type:PlaySoundBehavior TODO
-# sound:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalCrunch # TODO a flimsier metal break collection
- !type:SpillBehavior { }
- !type:DoActsBehavior
acts: [ "Destruction" ]
!type:DamageTrigger
damage: 25
behaviors:
-# - !type:PlaySoundBehavior TODO
-# sound:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalCrunch
- !type:SpillBehavior { }
- !type:DoActsBehavior
acts: [ "Destruction" ]
!type:DamageTrigger
damage: 10
behaviors:
-# - !type:PlaySoundBehavior TODO
-# sound:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalBreak # Could use a shinier sound
- !type:SpillBehavior { }
- !type:DoActsBehavior
acts: [ "Destruction" ]