]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Cleanup warnings in `PowerChargerVisualizerSystem` (#37491)
authorTayrtahn <tayrtahn@gmail.com>
Thu, 15 May 2025 20:14:41 +0000 (16:14 -0400)
committerGitHub <noreply@github.com>
Thu, 15 May 2025 20:14:41 +0000 (16:14 -0400)
Cleanup warnings in PowerChargerVisualizerSystem

Content.Client/PowerCell/PowerChargerVisualizerSystem.cs

index 236a7f287d332e78df3b1925b2f17fe2c1c0482b..852cd61905747ba53e474848fa8e205b96297871 100644 (file)
@@ -5,6 +5,8 @@ namespace Content.Client.PowerCell;
 
 public sealed class PowerChargerVisualizerSystem : VisualizerSystem<PowerChargerVisualsComponent>
 {
+    [Dependency] private readonly SpriteSystem _sprite = default!;
+
     protected override void OnAppearanceChange(EntityUid uid, PowerChargerVisualsComponent comp, ref AppearanceChangeEvent args)
     {
         if (args.Sprite == null)
@@ -14,27 +16,26 @@ public sealed class PowerChargerVisualizerSystem : VisualizerSystem<PowerCharger
         if (AppearanceSystem.TryGetData<bool>(uid, CellVisual.Occupied, out var occupied, args.Component) && occupied)
         {
             // TODO: don't throw if it doesn't have a full state
-            args.Sprite.LayerSetState(PowerChargerVisualLayers.Base, comp.OccupiedState);
+            _sprite.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Base, comp.OccupiedState);
         }
         else
         {
-            args.Sprite.LayerSetState(PowerChargerVisualLayers.Base, comp.EmptyState);
+            _sprite.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Base, comp.EmptyState);
         }
 
         // Update lighting
         if (AppearanceSystem.TryGetData<CellChargerStatus>(uid, CellVisual.Light, out var status, args.Component)
-        &&  comp.LightStates.TryGetValue(status, out var lightState))
+            && comp.LightStates.TryGetValue(status, out var lightState))
         {
-            args.Sprite.LayerSetState(PowerChargerVisualLayers.Light, lightState);
-            args.Sprite.LayerSetVisible(PowerChargerVisualLayers.Light, true);
+            _sprite.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Light, lightState);
+            _sprite.LayerSetVisible((uid, args.Sprite), PowerChargerVisualLayers.Light, true);
         }
         else
-            // 
-            args.Sprite.LayerSetVisible(PowerChargerVisualLayers.Light, false);
+            _sprite.LayerSetVisible((uid, args.Sprite), PowerChargerVisualLayers.Light, false);
     }
 }
 
-enum PowerChargerVisualLayers : byte
+public enum PowerChargerVisualLayers : byte
 {
     Base,
     Light,