- type: entity
- name: green glowstick
+ abstract: true
parent: BaseItem
id: GlowstickBase
+ name: glowstick
description: Useful for raves and emergencies.
components:
- - type: SpaceGarbage
- - type: ExpendableLight
- glowDuration: 900 # time in seconds
- glowColorLit: "#00FF00"
- fadeOutDuration: 300
- turnOnBehaviourID: turn_on
- fadeOutBehaviourID: fade_out
- iconStateLit: glowstick_lit
- iconStateSpent: glowstick_unlit
- litSound:
- path: /Audio/Items/Handcuffs/rope_breakout.ogg
- - type: Sprite
- sprite: Objects/Misc/glowstick.rsi
- layers:
- - map: [ enum.ExpendableLightVisualLayers.Base ]
- state: glowstick_base
- - map: [ enum.ExpendableLightVisualLayers.Glow ]
- state: glowstick_glow
- visible: false
- shader: unshaded
- - map: [ enum.ExpendableLightVisualLayers.Overlay ]
- state: glowstick_unlit
- - type: Item
- sprite: Objects/Misc/glowstick.rsi
- heldPrefix: unlit
- storedRotation: -45
- - type: Appearance
- - type: PointLight
- enabled: false
- color: "#00FF00"
- radius: 5
- energy: 0
- netsync: false
- - type: LightBehaviour
- behaviours:
- - !type:FadeBehaviour # slowly fade in once activated
- id: turn_on
- interpolate: Linear
- maxDuration: 10.0
- startValue: 0.0
- endValue: 3.0
- property: Energy
- - !type:FadeBehaviour # fade out energy as it burns out
- id: fade_out
- interpolate: Linear
- maxDuration: 10 # 300.0
- startValue: 3.0
- endValue: 0.2
- property: Energy
- - !type:FadeBehaviour # fade out radius as it burns out
- id: fade_out
- interpolate: Linear
- maxDuration: 10 # 300.0
- startValue: 5.0
- endValue: 1.5
- - type: Tag
- tags:
- - Trash
+ - type: SpaceGarbage
+ - type: ExpendableLight
+ glowDuration: 900 # time in seconds
+ glowColorLit: "#F6F7E9"
+ fadeOutDuration: 300
+ turnOnBehaviourID: turn_on
+ fadeOutBehaviourID: fade_out
+ iconStateLit: glowstick_lit
+ iconStateSpent: glowstick_unlit
+ litSound:
+ path: /Audio/Items/Handcuffs/rope_breakout.ogg
+ - type: Sprite
+ sprite: Objects/Misc/glowstick.rsi
+ layers:
+ - map: [ enum.ExpendableLightVisualLayers.Base ]
+ state: glowstick_base
+ - map: [ enum.ExpendableLightVisualLayers.Glow ]
+ state: glowstick_glow
+ visible: false
+ shader: unshaded
+ - map: [ enum.ExpendableLightVisualLayers.Overlay ]
+ state: glowstick_unlit
+ - type: Item
+ sprite: Objects/Misc/glowstick.rsi
+ heldPrefix: unlit
+ storedRotation: -45
+ - type: Appearance
+ - type: PointLight
+ enabled: false
+ color: "#F6F7E9"
+ radius: 5
+ energy: 0
+ netsync: false
+ - type: LightBehaviour
+ behaviours:
+ - !type:FadeBehaviour # slowly fade in once activated
+ id: turn_on
+ interpolate: Linear
+ maxDuration: 10.0
+ startValue: 0.0
+ endValue: 3.0
+ property: Energy
+ - !type:FadeBehaviour # fade out energy as it burns out
+ id: fade_out
+ interpolate: Linear
+ maxDuration: 10 # 300.0
+ startValue: 3.0
+ endValue: 0.2
+ property: Energy
+ - !type:FadeBehaviour # fade out radius as it burns out
+ id: fade_out
+ interpolate: Linear
+ maxDuration: 10 # 300.0
+ startValue: 5.0
+ endValue: 1.5
+ - type: Tag
+ tags:
+ - Trash
- type: entity
- name: red glowstick
parent: GlowstickBase
id: GlowstickRed
+ name: red glowstick
components:
- - type: ExpendableLight
- spentName: expendable-light-spent-red-glowstick-name
- glowColorLit: "#FF0000"
- - type: PointLight
- color: "#FF0000"
+ - type: ExpendableLight
+ spentName: expendable-light-spent-red-glowstick-name
+ glowColorLit: "#FF0000"
+ - type: PointLight
+ color: "#FF0000"
- type: entity
- name: purple glowstick
parent: GlowstickBase
id: GlowstickPurple
+ name: purple glowstick
components:
- - type: ExpendableLight
- spentName: expendable-light-spent-purple-glowstick-name
- glowColorLit: "#FF00FF"
- - type: PointLight
- color: "#FF00FF"
+ - type: ExpendableLight
+ spentName: expendable-light-spent-purple-glowstick-name
+ glowColorLit: "#FF00FF"
+ - type: PointLight
+ color: "#FF00FF"
- type: entity
- name: yellow glowstick
parent: GlowstickBase
id: GlowstickYellow
+ name: yellow glowstick
components:
- - type: ExpendableLight
- spentName: expendable-light-spent-yellow-glowstick-name
- glowColorLit: "#FFFF00"
- - type: PointLight
- color: "#FFFF00"
+ - type: ExpendableLight
+ spentName: expendable-light-spent-yellow-glowstick-name
+ glowColorLit: "#FFFF00"
+ - type: PointLight
+ color: "#FFFF00"
- type: entity
- name: blue glowstick
parent: GlowstickBase
id: GlowstickBlue
+ name: blue glowstick
+ components:
+ - type: ExpendableLight
+ spentName: expendable-light-spent-blue-glowstick-name
+ glowColorLit: "#0000FF"
+ - type: PointLight
+ color: "#0000FF"
+
+- type: entity
+ parent: GlowstickBase
+ id: GlowstickGreen
+ name: green glowstick
components:
- - type: ExpendableLight
- spentName: expendable-light-spent-blue-glowstick-name
- glowColorLit: "#0000FF"
- - type: PointLight
- color: "#0000FF"
+ - type: ExpendableLight
+ spentName: expendable-light-spent-green-glowstick-name
+ glowColorLit: "#00FF00"
+ - type: PointLight
+ color: "#00FF00"
# ----------------------------------------------------------------------------
# THE FOLLOWING ARE ALL DUMMY ENTITIES USED TO TEST THE LIGHT BEHAVIOUR SYSTEM
id: LightBehaviourTest1
categories: [ HideSpawnMenu ]
components:
- - type: Sprite
- sprite: Objects/Misc/glowstick.rsi
- layers:
- - state: glowstick_base
- - state: glowstick_unlit
- shader: unshaded
- color: "#FF0000"
- - type: Item
- sprite: Objects/Misc/glowstick.rsi
- heldPrefix: unlit
- - type: PointLight
- enabled: true
+ - type: Sprite
+ sprite: Objects/Misc/glowstick.rsi
+ layers:
+ - state: glowstick_base
+ - state: glowstick_unlit
+ shader: unshaded
color: "#FF0000"
- radius: 5
- - type: LightBehaviour
- behaviours:
- - !type:PulseBehaviour
- interpolate: Cubic
- maxDuration: 10.0
- startValue: 1.0
- endValue: 7.0
- isLooped: true
- property: Energy
- enabled: true
+ - type: Item
+ sprite: Objects/Misc/glowstick.rsi
+ heldPrefix: unlit
+ - type: PointLight
+ enabled: true
+ color: "#FF0000"
+ radius: 5
+ - type: LightBehaviour
+ behaviours:
+ - !type:PulseBehaviour
+ interpolate: Cubic
+ maxDuration: 10.0
+ startValue: 1.0
+ endValue: 7.0
+ isLooped: true
+ property: Energy
+ enabled: true
- type: entity
name: color cycle test
id: LightBehaviourTest2
categories: [ HideSpawnMenu ]
components:
- - type: Sprite
- sprite: Objects/Misc/glowstick.rsi
- layers:
- - state: glowstick_base
- - state: glowstick_unlit
- shader: unshaded
- color: "#FF0000"
- - type: Item
- sprite: Objects/Misc/glowstick.rsi
- heldPrefix: unlit
- - type: PointLight
- enabled: true
+ - type: Sprite
+ sprite: Objects/Misc/glowstick.rsi
+ layers:
+ - state: glowstick_base
+ - state: glowstick_unlit
+ shader: unshaded
color: "#FF0000"
- radius: 5
- - type: LightBehaviour
- behaviours:
- - !type:ColorCycleBehaviour
- interpolate: Nearest
- maxDuration: 0.8
- isLooped: true
- enabled: true
- colors:
- - red
- - blue
- - green
+ - type: Item
+ sprite: Objects/Misc/glowstick.rsi
+ heldPrefix: unlit
+ - type: PointLight
+ enabled: true
+ color: "#FF0000"
+ radius: 5
+ - type: LightBehaviour
+ behaviours:
+ - !type:ColorCycleBehaviour
+ interpolate: Nearest
+ maxDuration: 0.8
+ isLooped: true
+ enabled: true
+ colors:
+ - red
+ - blue
+ - green
- type: entity
name: multi-behaviour light test
id: LightBehaviourTest3
categories: [ HideSpawnMenu ]
components:
- - type: Sprite
- sprite: Objects/Misc/glowstick.rsi
- layers:
- - state: glowstick_base
- - state: glowstick_unlit
- shader: unshaded
- color: "#FF0000"
- - type: Item
- sprite: Objects/Misc/glowstick.rsi
- heldPrefix: unlit
- - type: PointLight
- enabled: false
+ - type: Sprite
+ sprite: Objects/Misc/glowstick.rsi
+ layers:
+ - state: glowstick_base
+ - state: glowstick_unlit
+ shader: unshaded
color: "#FF0000"
- radius: 5
- - type: LightBehaviour
- behaviours:
- - !type:PulseBehaviour
- interpolate: Nearest
- minDuration: 0.2
- maxDuration: 1.0
- endValue: 0.2
- property: AnimatedEnable
- isLooped: true
- enabled: true
- - !type:ColorCycleBehaviour
- interpolate: Cubic
- maxDuration: 0.8
- isLooped: true
- enabled: true
- colors:
- - red
- - blue
- - green
+ - type: Item
+ sprite: Objects/Misc/glowstick.rsi
+ heldPrefix: unlit
+ - type: PointLight
+ enabled: false
+ color: "#FF0000"
+ radius: 5
+ - type: LightBehaviour
+ behaviours:
+ - !type:PulseBehaviour
+ interpolate: Nearest
+ minDuration: 0.2
+ maxDuration: 1.0
+ endValue: 0.2
+ property: AnimatedEnable
+ isLooped: true
+ enabled: true
+ - !type:ColorCycleBehaviour
+ interpolate: Cubic
+ maxDuration: 0.8
+ isLooped: true
+ enabled: true
+ colors:
+ - red
+ - blue
+ - green
- type: entity
name: light fade in test
id: LightBehaviourTest4
categories: [ HideSpawnMenu ]
components:
- - type: Sprite
- sprite: Objects/Misc/glowstick.rsi
- layers:
- - state: glowstick_base
- - state: glowstick_unlit
- shader: unshaded
- color: "#FF0000"
- - type: Item
- sprite: Objects/Misc/glowstick.rsi
- heldPrefix: unlit
- - type: PointLight
- enabled: false
+ - type: Sprite
+ sprite: Objects/Misc/glowstick.rsi
+ layers:
+ - state: glowstick_base
+ - state: glowstick_unlit
+ shader: unshaded
color: "#FF0000"
- radius: 5
- - type: LightBehaviour
- behaviours:
- - !type:FadeBehaviour
- interpolate: Cubic
- maxDuration: 5.0
- startValue: 0.0
- endValue: 10.0
- isLooped: true
- property: Energy
- enabled: true
+ - type: Item
+ sprite: Objects/Misc/glowstick.rsi
+ heldPrefix: unlit
+ - type: PointLight
+ enabled: false
+ color: "#FF0000"
+ radius: 5
+ - type: LightBehaviour
+ behaviours:
+ - !type:FadeBehaviour
+ interpolate: Cubic
+ maxDuration: 5.0
+ startValue: 0.0
+ endValue: 10.0
+ isLooped: true
+ property: Energy
+ enabled: true
- type: entity
name: light pulse radius test
id: LightBehaviourTest5
categories: [ HideSpawnMenu ]
components:
- - type: Sprite
- sprite: Objects/Misc/glowstick.rsi
- layers:
- - state: glowstick_base
- - state: glowstick_unlit
- shader: unshaded
- color: "#FF0000"
- - type: Item
- sprite: Objects/Misc/glowstick.rsi
- heldPrefix: unlit
- - type: PointLight
- enabled: false
+ - type: Sprite
+ sprite: Objects/Misc/glowstick.rsi
+ layers:
+ - state: glowstick_base
+ - state: glowstick_unlit
+ shader: unshaded
color: "#FF0000"
- radius: 5
- - type: LightBehaviour
- behaviours:
- - !type:PulseBehaviour
- interpolate: Cubic
- minDuration: 1.0
- maxDuration: 5.0
- startValue: 2.0
- endValue: 10.0
- isLooped: true
- enabled: true
+ - type: Item
+ sprite: Objects/Misc/glowstick.rsi
+ heldPrefix: unlit
+ - type: PointLight
+ enabled: false
+ color: "#FF0000"
+ radius: 5
+ - type: LightBehaviour
+ behaviours:
+ - !type:PulseBehaviour
+ interpolate: Cubic
+ minDuration: 1.0
+ maxDuration: 5.0
+ startValue: 2.0
+ endValue: 10.0
+ isLooped: true
+ enabled: true
- type: entity
name: light randomize radius test
id: LightBehaviourTest6
categories: [ HideSpawnMenu ]
components:
- - type: Sprite
- sprite: Objects/Misc/glowstick.rsi
- layers:
- - state: glowstick_base
- - state: glowstick_unlit
- shader: unshaded
- color: "#FF0000"
- - type: Item
- sprite: Objects/Misc/glowstick.rsi
- heldPrefix: unlit
- - type: PointLight
- enabled: false
+ - type: Sprite
+ sprite: Objects/Misc/glowstick.rsi
+ layers:
+ - state: glowstick_base
+ - state: glowstick_unlit
+ shader: unshaded
color: "#FF0000"
- radius: 5
- energy: 10
- - type: LightBehaviour
- behaviours:
- - !type:RandomizeBehaviour
- interpolate: Nearest
- maxDuration: 0.5
- startValue: 10.0
- endValue: 25.0
- isLooped: true
- enabled: true
+ - type: Item
+ sprite: Objects/Misc/glowstick.rsi
+ heldPrefix: unlit
+ - type: PointLight
+ enabled: false
+ color: "#FF0000"
+ radius: 5
+ energy: 10
+ - type: LightBehaviour
+ behaviours:
+ - !type:RandomizeBehaviour
+ interpolate: Nearest
+ maxDuration: 0.5
+ startValue: 10.0
+ endValue: 25.0
+ isLooped: true
+ enabled: true