var lower = (int) (jobList.Count * Math.Min(1.0f, 0.20 * mod));
var upper = (int) (jobList.Count * Math.Min(1.0f, 0.30 * mod));
// Changing every role is maybe a bit too chaotic so instead change 20-30% of them.
- for (var i = 0; i < RobustRandom.Next(lower, upper); i++)
+ var num = RobustRandom.Next(lower, upper);
+ for (var i = 0; i < num; i++)
{
var chosenJob = RobustRandom.PickAndTake(jobList);
if (_stationJobs.IsJobUnlimited(chosenStation, chosenJob))
continue;
- _stationJobs.TryAdjustJobSlot(chosenStation, chosenJob, RobustRandom.Next(-3, 6));
+ _stationJobs.TryAdjustJobSlot(chosenStation, chosenJob, RobustRandom.Next(-3, 6), clamp: true);
}
}
}