--- /dev/null
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Triggers;
+
+/// <summary>
+/// Triggers when a user closes a UI belonging to the owning entity.
+/// The user is the actor that tries to open a UI.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class TriggerOnUiCloseComponent : BaseTriggerOnXComponent
+{
+ /// <summary>
+ /// If it should only work on specific UIs.
+ /// Null means it will work on any UI key.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public HashSet<Enum>? UiKeys;
+}
--- /dev/null
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Triggers;
+
+/// <summary>
+/// Triggers when a user opens a UI belonging to the owning entity.
+/// The user is the actor that tries to open a UI.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class TriggerOnUiOpenComponent : BaseTriggerOnXComponent
+{
+ /// <summary>
+ /// If it should only work on specific UIs.
+ /// Null means it will work on any UI key.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public HashSet<Enum>? UiKeys;
+}
SubscribeLocalEvent<TriggerOnThrowComponent, ThrowEvent>(OnThrow);
SubscribeLocalEvent<TriggerOnThrownComponent, ThrownEvent>(OnThrown);
+ SubscribeLocalEvent<TriggerOnUiOpenComponent, BoundUIOpenedEvent>(OnUiOpened);
+ SubscribeLocalEvent<TriggerOnUiCloseComponent, BoundUIClosedEvent>(OnUiClosed);
+
SubscribeLocalEvent<ItemToggleOnTriggerComponent, TriggerEvent>(HandleItemToggleOnTrigger);
SubscribeLocalEvent<AnchorOnTriggerComponent, TriggerEvent>(HandleAnchorOnTrigger);
SubscribeLocalEvent<UseDelayOnTriggerComponent, TriggerEvent>(HandleUseDelayOnTrigger);
Trigger(ent.Owner, args.User, ent.Comp.KeyOut);
}
+ private void OnUiOpened(Entity<TriggerOnUiOpenComponent> ent, ref BoundUIOpenedEvent args)
+ {
+ if (ent.Comp.UiKeys == null || ent.Comp.UiKeys.Contains(args.UiKey))
+ {
+ Trigger(ent, args.Actor, ent.Comp.KeyOut);
+ }
+ }
+
+ private void OnUiClosed(Entity<TriggerOnUiCloseComponent> ent, ref BoundUIClosedEvent args)
+ {
+ if (ent.Comp.UiKeys == null || ent.Comp.UiKeys.Contains(args.UiKey))
+ {
+ Trigger(ent, args.Actor, ent.Comp.KeyOut);
+ }
+ }
+
private void HandleItemToggleOnTrigger(Entity<ItemToggleOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))