- state: icon
map: ["enum.OpenableVisuals.Layer"]
- type: ExaminableSolution
- opaque: true # If you can't see the fill levels on the sprite, we can assume it's opaque
+ examinableWhileClosed: false # If you can't see the fill levels on the sprite, we can assume it's opaque
heldOnly: true # If it's opaque, you probably can't see through the open lid from a distance
# Basic visualizer for an entity with fill levels
map: ["enum.SolutionContainerLayers.Fill"]
visible: false
- type: ExaminableSolution
- opaque: false # If you can see the fill levels it's not opaque
+ examinableWhileClosed: true # If you can see the fill levels it's not opaque
heldOnly: false
# Visualizer for an openable entity with fill levels, already filled