--- /dev/null
+using Content.Server.Gatherable.Components;
+using Content.Server.Projectiles;
+using Content.Shared.Projectiles;
+using Content.Shared.Weapons.Ranged.Systems;
+using Robust.Shared.Physics.Events;
+
+namespace Content.Server.Gatherable;
+
+public sealed partial class GatherableSystem
+{
+ private void InitializeProjectile()
+ {
+ SubscribeLocalEvent<GatheringProjectileComponent, StartCollideEvent>(OnProjectileCollide);
+ }
+
+ private void OnProjectileCollide(EntityUid uid, GatheringProjectileComponent component, ref StartCollideEvent args)
+ {
+ if (!args.OtherFixture.Hard ||
+ args.OurFixture.ID != SharedProjectileSystem.ProjectileFixture ||
+ !TryComp<GatherableComponent>(args.OtherEntity, out var gatherable))
+ {
+ return;
+ }
+
+ Gather(args.OtherEntity, uid, gatherable);
+ QueueDel(uid);
+ }
+}
using Content.Shared.Gatherable;
using Content.Shared.Interaction;
using Content.Shared.Tag;
+using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Gatherable;
-public sealed class GatherableSystem : EntitySystem
+public sealed partial class GatherableSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly DestructibleSystem _destructible = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
+ [Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
public override void Initialize()
SubscribeLocalEvent<GatherableComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<GatherableComponent, GatherableDoAfterEvent>(OnDoAfter);
+ InitializeProjectile();
}
private void OnInteractUsing(EntityUid uid, GatherableComponent component, InteractUsingEvent args)
private void OnDoAfter(EntityUid uid, GatherableComponent component, GatherableDoAfterEvent args)
{
- if(!TryComp<GatheringToolComponent>(args.Args.Used, out var tool) || args.Args.Target == null)
+ if(!TryComp<GatheringToolComponent>(args.Args.Used, out var tool))
return;
- tool.GatheringEntities.Remove(args.Args.Target.Value);
+ tool.GatheringEntities.Remove(uid);
if (args.Handled || args.Cancelled)
return;
+ Gather(uid, args.Args.Used, component, tool.GatheringSound);
+ args.Handled = true;
+ }
+
+ public void Gather(EntityUid gatheredUid, EntityUid? gatherer = null, GatherableComponent? component = null, SoundSpecifier? sound = null)
+ {
+ if (!Resolve(gatheredUid, ref component))
+ return;
+
// Complete the gathering process
- _destructible.DestroyEntity(args.Args.Target.Value);
- _audio.PlayPvs(tool.GatheringSound, args.Args.Target.Value);
+ _destructible.DestroyEntity(gatheredUid);
+ _audio.PlayPvs(sound, gatheredUid);
// Spawn the loot!
if (component.MappedLoot == null)
return;
- var playerPos = Transform(args.Args.User).MapPosition;
+ var pos = Transform(gatheredUid).MapPosition;
foreach (var (tag, table) in component.MappedLoot)
{
if (tag != "All")
{
- if (!_tagSystem.HasTag(tool.Owner, tag))
+ if (gatherer != null && !_tagSystem.HasTag(gatherer.Value, tag))
continue;
}
var getLoot = _prototypeManager.Index<EntityLootTablePrototype>(table);
var spawnLoot = getLoot.GetSpawns();
- var spawnPos = playerPos.Offset(_random.NextVector2(0.3f));
+ var spawnPos = pos.Offset(_random.NextVector2(0.3f));
Spawn(spawnLoot[0], spawnPos);
}
- args.Handled = true;
}
}