damage:
types:
Piercing: 5
+ - type: MobThresholds
+ thresholds:
+ 0: Alive
+ 30: Critical
+ 60: Dead
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTypeTrigger
+ damageType: Blunt
+ damage: 120
+ behaviors:
+ - !type:GibBehavior
+ recursive: false
- type: Tag
tags:
- VimPilot
rootTask:
task: SimpleHostileCompound
- type: ZombieImmune
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTypeTrigger
+ damageType: Blunt
+ damage: 20
+ behaviors:
+ - !type:GibBehavior
+ recursive: false
- type: entity
name: bee
damageType: Blunt
damage: 10
behaviors:
- - !type:GibBehavior { }
+ - !type:GibBehavior
+ recursive: false
- type: NonSpreaderZombie
- type: SentienceTarget
flavorKind: station-event-random-sentience-flavor-organic
damageType: Blunt
damage: 60
behaviors:
- - !type:GibBehavior { }
+ - !type:GibBehavior
+ recursive: false
- type: FireVisuals
sprite: Mobs/Effects/onfire.rsi
normalState: Mouse_burning
bloodMaxVolume: 0.1
- type: MobPrice
price: 50
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTypeTrigger
+ damageType: Blunt
+ damage: 20
+ behaviors:
+ - !type:GibBehavior
+ recursive: false
- type: entity
name: cow
Taco: RatTaco
Burger: RatBurger
Skewer: RatSkewer
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTypeTrigger
+ damageType: Blunt
+ damage: 60
+ behaviors:
+ - !type:GibBehavior
+ recursive: false
- type: entity
parent: MobMouse
- type: Tag
tags:
- VimPilot
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTypeTrigger
+ damageType: Blunt
+ damage: 60
+ behaviors:
+ - !type:GibBehavior
+ recursive: false
# Would be cool to have some functionality for the parrot to be able to sit on stuff
- type: entity
- type: FireVisuals
sprite: Mobs/Effects/onfire.rsi
normalState: Mouse_burning
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTypeTrigger
+ damageType: Blunt
+ damage: 120
+ behaviors:
+ - !type:GibBehavior
+ recursive: false
- type: entity
name: pig