- type: ContainerContainer
containers:
toggleable-clothing: !type:ContainerSlot {}
+ - type: Construction
+ graph: ClothingOuterSuitIan
+ node: suit
- type: entity
parent: ClothingOuterBase
spawned:
- id: FoodMeatCorgi
amount: 2
+ - id: MaterialHideCorgi
- type: Tag
tags:
- CannotSuicide
- id: FoodMeatCorgi
amount: 2
- id: SheetSteel1
+ - id: MaterialHideCorgi
- type: entity
name: Lisa
color: "#4faffb"
slots:
+- type: entity
+ parent: MaterialBase
+ id: MaterialHideCorgi
+ name: corgi hide
+ description: Luxury pelt used in only the most elite fashion. Rumors say this is found when a corgi is sent to the nice farm.
+ components:
+ - type: Sprite
+ sprite: Objects/Materials/materials.rsi
+ state: corgihide
+ - type: Item
+ sprite: Clothing/Head/Misc/hides.rsi
+ heldPrefix: corgi
+ - type: Clothing
+ sprite: Clothing/Head/Misc/hides.rsi
+ equippedPrefix: corgi2
+ slots:
+ - HEAD
+ - type: Tag
+ tags:
+ - HideCorgi
+
- type: entity
parent: MaterialBase
id: MaterialDiamond
doAfter: 10
- node: plushie
entity: PlushieGhostRevenant
+
+- type: constructionGraph
+ id: ClothingOuterSuitIan
+ start: start
+ graph:
+ - node: start
+ edges:
+ - to: suit
+ steps:
+ - tag: HideCorgi
+ name: corgi hide
+ icon:
+ sprite: Objects/Materials/materials.rsi
+ state: corgihide
+ doAfter: 5
+ - node: suit
+ entity: ClothingOuterSuitIan
icon:
sprite: Mobs/Ghosts/revenant.rsi
state: icon
+
+- type: construction
+ name: ian suit
+ id: ClothingOuterSuitIan
+ graph: ClothingOuterSuitIan
+ startNode: start
+ targetNode: suit
+ category: construction-category-misc
+ objectType: Item
+ description: Make yourself look just like Ian!
+ icon:
+ sprite: Clothing/OuterClothing/Suits/iansuit.rsi
+ state: icon
- type: Tag
id: HappyHonk
-
- type: Tag
id: Hardsuit # Prevent melee injectors that can't penetrate hardsuits from injecting the wearer (nettles)
- type: Tag
id: HideContextMenu
+- type: Tag
+ id: HideCorgi # corgi hide for crafting, not for making corgis invisible
+
- type: Tag
id: HidesHair # for headwear.