- type: entity
id: BaseBorgChassisDerelict
- parent: [BaseBorgChassis, BaseBorgTransponder]
+ parent: BaseBorgChassis
abstract: true
components:
- type: NpcFactionMember
- type: Access
enabled: false
groups:
- - AllAccess
+ - AllAccess #Randomized access would be fun. AllAccess is the best i can think of right now that does make it too hard to enter the station or.
- type: AccessReader
access: [["Command"]] #I will probably change this.
- type: SiliconLawProvider
- laws: AntimovLawset
+ laws: AntimovLawset #Temporary until i get it randomized.
- type: IntrinsicRadioTransmitter
channels:
- Binary
- type: entity
id: BorgChassisDerelict
parent: BaseBorgChassisDerelict
- name: damaged cyborg
+ name: derelict cyborg
+ description: A man-machine hybrid that assists in station activity. This one is in a state of great disrepair.
components:
- type: Sprite
layers:
- BorgModuleGeneric
hasMindState: derelict_e
noMindState: derelict_e_r
- - type: BorgTransponder
- sprite:
- sprite: Mobs/Silicon/chassis.rsi
- state: derelict
- name: damaged cyborg
- type: Construction
- node: derelictcyborg #what is this?
+ node: derelictcyborg
- type: Speech
speechVerb: Robotic
- type: InteractionPopup