]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Basilisk Nerfs for Gameplay (#38089)
authorPrincess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Wed, 11 Jun 2025 20:20:48 +0000 (13:20 -0700)
committerGitHub <noreply@github.com>
Wed, 11 Jun 2025 20:20:48 +0000 (13:20 -0700)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Resources/Prototypes/Entities/Mobs/NPCs/asteroid.yml
Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml

index 672d29a637872859e2a96d755457f47feba29b8c..3ba17c33197dd7a0be17001a5f82f058df35ec3a 100644 (file)
       Dead:
         Base: basilisk_dead
   - type: MovementSpeedModifier
-    baseWalkSpeed : 3
-    baseSprintSpeed : 3.5
+    baseWalkSpeed : 2
+    baseSprintSpeed : 3
   - type: MobThresholds
     thresholds:
       0: Alive
-      80: Dead
+      75: Dead
   - type: MeleeWeapon
     angle: 0
     animation: WeaponArcBite
         Piercing: 5
   - type: Gun
     fireRate: 0.75
+    projectileSpeed: 10.0 # When we get predicted guns and projectiles this should be raised to like 15, 15 mis-predicts too much right now unfortunately.
     selectedMode: SemiAuto
     showExamineText: false
     availableModes: [ SemiAuto ]
index 1bef0ab740014e02a89b08b1911d0b91ec1bc494..e233b7f2a1b5f830aa995df64286dd4067291966 100644 (file)
       projectile:
         shape:
           !type:PhysShapeAabb
-          bounds: "-0.2,-0.2,0.2,0.2"
+          bounds: "-0.05,-0.05,0.05,0.05"
         hard: false
         mask:
         - Opaque