Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Dead:
Base: basilisk_dead
- type: MovementSpeedModifier
- baseWalkSpeed : 3
- baseSprintSpeed : 3.5
+ baseWalkSpeed : 2
+ baseSprintSpeed : 3
- type: MobThresholds
thresholds:
0: Alive
- 80: Dead
+ 75: Dead
- type: MeleeWeapon
angle: 0
animation: WeaponArcBite
Piercing: 5
- type: Gun
fireRate: 0.75
+ projectileSpeed: 10.0 # When we get predicted guns and projectiles this should be raised to like 15, 15 mis-predicts too much right now unfortunately.
selectedMode: SemiAuto
showExamineText: false
availableModes: [ SemiAuto ]
projectile:
shape:
!type:PhysShapeAabb
- bounds: "-0.2,-0.2,0.2,0.2"
+ bounds: "-0.05,-0.05,0.05,0.05"
hard: false
mask:
- Opaque