protected override void OnComponentInit(Entity<DoorComponent> ent, ref ComponentInit args)
{
var comp = ent.Comp;
- comp.OpenSpriteStates = new(2);
- comp.ClosedSpriteStates = new(2);
+ comp.OpenSpriteStates = new List<(DoorVisualLayers, string)>(2);
+ comp.ClosedSpriteStates = new List<(DoorVisualLayers, string)>(2);
comp.OpenSpriteStates.Add((DoorVisualLayers.Base, comp.OpenSpriteState));
comp.ClosedSpriteStates.Add((DoorVisualLayers.Base, comp.ClosedSpriteState));
- comp.OpeningAnimation = new Animation()
+ comp.OpeningAnimation = new Animation
{
Length = TimeSpan.FromSeconds(comp.OpeningAnimationTime),
AnimationTracks =
{
- new AnimationTrackSpriteFlick()
+ new AnimationTrackSpriteFlick
{
LayerKey = DoorVisualLayers.Base,
- KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(comp.OpeningSpriteState, 0f) }
- }
+ KeyFrames =
+ {
+ new AnimationTrackSpriteFlick.KeyFrame(comp.OpeningSpriteState, 0f),
+ },
+ },
},
};
- comp.ClosingAnimation = new Animation()
+ comp.ClosingAnimation = new Animation
{
Length = TimeSpan.FromSeconds(comp.ClosingAnimationTime),
AnimationTracks =
{
- new AnimationTrackSpriteFlick()
+ new AnimationTrackSpriteFlick
{
LayerKey = DoorVisualLayers.Base,
- KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(comp.ClosingSpriteState, 0f) }
- }
+ KeyFrames =
+ {
+ new AnimationTrackSpriteFlick.KeyFrame(comp.ClosingSpriteState, 0f),
+ },
+ },
},
};
- comp.EmaggingAnimation = new Animation ()
+ comp.EmaggingAnimation = new Animation
{
Length = TimeSpan.FromSeconds(comp.EmaggingAnimationTime),
AnimationTracks =
{
- new AnimationTrackSpriteFlick()
+ new AnimationTrackSpriteFlick
{
LayerKey = DoorVisualLayers.BaseUnlit,
- KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(comp.EmaggingSpriteState, 0f) }
- }
+ KeyFrames =
+ {
+ new AnimationTrackSpriteFlick.KeyFrame(comp.EmaggingSpriteState, 0f),
+ },
+ },
},
};
}
- private void OnAppearanceChange(EntityUid uid, DoorComponent comp, ref AppearanceChangeEvent args)
+ private void OnAppearanceChange(Entity<DoorComponent> entity, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
- if(!AppearanceSystem.TryGetData<DoorState>(uid, DoorVisuals.State, out var state, args.Component))
+ if (!AppearanceSystem.TryGetData<DoorState>(entity, DoorVisuals.State, out var state, args.Component))
state = DoorState.Closed;
- if (AppearanceSystem.TryGetData<string>(uid, DoorVisuals.BaseRSI, out var baseRsi, args.Component))
- {
- if (!_resourceCache.TryGetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / baseRsi, out var res))
- {
- Log.Error("Unable to load RSI '{0}'. Trace:\n{1}", baseRsi, Environment.StackTrace);
- }
- foreach (var layer in args.Sprite.AllLayers)
- {
- layer.Rsi = res?.RSI;
- }
- }
+ if (AppearanceSystem.TryGetData<string>(entity, DoorVisuals.BaseRSI, out var baseRsi, args.Component))
+ UpdateSpriteLayers(args.Sprite, baseRsi);
- TryComp<AnimationPlayerComponent>(uid, out var animPlayer);
- if (_animationSystem.HasRunningAnimation(uid, animPlayer, DoorComponent.AnimationKey))
- _animationSystem.Stop(uid, animPlayer, DoorComponent.AnimationKey); // Halt all running anomations.
+ if (_animationSystem.HasRunningAnimation(entity, DoorComponent.AnimationKey))
+ _animationSystem.Stop(entity.Owner, DoorComponent.AnimationKey);
- args.Sprite.DrawDepth = comp.ClosedDrawDepth;
- switch(state)
+ UpdateAppearanceForDoorState(entity, args.Sprite, state);
+ }
+
+ private void UpdateAppearanceForDoorState(Entity<DoorComponent> entity, SpriteComponent sprite, DoorState state)
+ {
+ sprite.DrawDepth = state is DoorState.Open ? entity.Comp.OpenDrawDepth : entity.Comp.ClosedDrawDepth;
+
+ switch (state)
{
case DoorState.Open:
- args.Sprite.DrawDepth = comp.OpenDrawDepth;
- foreach(var (layer, layerState) in comp.OpenSpriteStates)
+ foreach (var (layer, layerState) in entity.Comp.OpenSpriteStates)
{
- args.Sprite.LayerSetState(layer, layerState);
+ sprite.LayerSetState(layer, layerState);
}
- break;
+
+ return;
case DoorState.Closed:
- foreach(var (layer, layerState) in comp.ClosedSpriteStates)
+ foreach (var (layer, layerState) in entity.Comp.ClosedSpriteStates)
{
- args.Sprite.LayerSetState(layer, layerState);
+ sprite.LayerSetState(layer, layerState);
}
- break;
+
+ return;
case DoorState.Opening:
- if (animPlayer != null && comp.OpeningAnimationTime != 0.0)
- _animationSystem.Play((uid, animPlayer), (Animation)comp.OpeningAnimation, DoorComponent.AnimationKey);
- break;
+ if (entity.Comp.OpeningAnimationTime == 0.0)
+ return;
+
+ _animationSystem.Play(entity, (Animation)entity.Comp.OpeningAnimation, DoorComponent.AnimationKey);
+
+ return;
case DoorState.Closing:
- if (animPlayer != null && comp.ClosingAnimationTime != 0.0 && comp.CurrentlyCrushing.Count == 0)
- _animationSystem.Play((uid, animPlayer), (Animation)comp.ClosingAnimation, DoorComponent.AnimationKey);
- break;
+ if (entity.Comp.ClosingAnimationTime == 0.0 || entity.Comp.CurrentlyCrushing.Count != 0)
+ return;
+
+ _animationSystem.Play(entity, (Animation)entity.Comp.ClosingAnimation, DoorComponent.AnimationKey);
+
+ return;
case DoorState.Denying:
- if (animPlayer != null)
- _animationSystem.Play((uid, animPlayer), (Animation)comp.DenyingAnimation, DoorComponent.AnimationKey);
- break;
- case DoorState.Welded:
- break;
+ _animationSystem.Play(entity, (Animation)entity.Comp.DenyingAnimation, DoorComponent.AnimationKey);
+
+ return;
case DoorState.Emagging:
- if (animPlayer != null)
- _animationSystem.Play((uid, animPlayer), (Animation)comp.EmaggingAnimation, DoorComponent.AnimationKey);
- break;
- default:
- throw new ArgumentOutOfRangeException($"Invalid door visual state {state}");
+ _animationSystem.Play(entity, (Animation)entity.Comp.EmaggingAnimation, DoorComponent.AnimationKey);
+
+ return;
}
}
+
+ private void UpdateSpriteLayers(SpriteComponent sprite, string baseRsi)
+ {
+ if (!_resourceCache.TryGetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / baseRsi, out var res))
+ {
+ Log.Error("Unable to load RSI '{0}'. Trace:\n{1}", baseRsi, Environment.StackTrace);
+ return;
+ }
+
+ sprite.BaseRSI = res.RSI;
+ }
}