Makes portable flashers destructible
Co-authored-by: plykiya <plykiya@protonmail.com>
- type: entity
name: portable flasher
- parent: BaseStructure
+ parent: BaseMachine
id: PortableFlasher
description: An ultrabright flashbulb with a proximity trigger, useful for making an area security-only.
components:
!type:PhysShapeCircle
radius: 2
repeating: true
- - type: Anchorable
- type: Sprite
sprite: Objects/Weapons/pflash.rsi
layers:
- state: "off"
map: ["enum.ProximityTriggerVisualLayers.Base"]
- - type: InteractionOutline
- - type: Physics
- type: Fixtures
fixtures:
fix1: