/// Chance for this borg to be affected at all.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
- public float Chance = 0.5f;
+ public float Chance = 0.8f;
/// <summary>
/// Chance to replace the lawset with a random one
/// Chance to remove a random law.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
- public float RemoveChance = 0.1f;
+ public float RemoveChance = 0.2f;
/// <summary>
/// Chance to replace a random law with the new one, rather than have it be a glitched-order law.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
- public float ReplaceChance = 0.1f;
+ public float ReplaceChance = 0.2f;
/// <summary>
/// Chance to shuffle laws after everything is done.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
- public float ShuffleChance = 0.1f;
+ public float ShuffleChance = 0.2f;
}
/// <summary>