using System.Numerics;
using Content.Shared.Conveyor;
using Content.Shared.Gravity;
+using Content.Shared.Magic;
using Content.Shared.Movement.Systems;
+using Robust.Shared.Collections;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Controllers;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
+using Robust.Shared.Utility;
namespace Content.Shared.Physics.Controllers;
{
[Dependency] protected readonly IMapManager MapManager = default!;
[Dependency] protected readonly EntityLookupSystem Lookup = default!;
+ [Dependency] private readonly SharedMapSystem _maps = default!;
[Dependency] protected readonly SharedPhysicsSystem Physics = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
protected const string ConveyorFixture = "conveyor";
- private static readonly Vector2 _expansion = new Vector2(0.1f, 0.1f);
+ private EntityQuery<MapGridComponent> _gridQuery;
+ private EntityQuery<TransformComponent> _xformQuery;
+
+ private ValueList<EntityUid> _ents = new();
+ private HashSet<Entity<ConveyorComponent>> _conveyors = new();
public override void Initialize()
{
+ _gridQuery = GetEntityQuery<MapGridComponent>();
+ _xformQuery = GetEntityQuery<TransformComponent>();
+
UpdatesAfter.Add(typeof(SharedMoverController));
SubscribeLocalEvent<ConveyorComponent, StartCollideEvent>(OnConveyorStartCollide);
{
var otherUid = args.OtherEntity;
- if (args.OtherBody.BodyType == BodyType.Static || component.State == ConveyorState.Off)
+ if (!args.OtherFixture.Hard || args.OtherBody.BodyType == BodyType.Static || component.State == ConveyorState.Off)
+ return;
+
+ var conveyed = EnsureComp<ConveyedComponent>(otherUid);
+
+ if (conveyed.Colliding.Contains(uid))
return;
- component.Intersecting.Add(otherUid);
- EnsureComp<ActiveConveyorComponent>(uid);
+ conveyed.Colliding.Add(uid);
+ Dirty(otherUid, conveyed);
}
- private void OnConveyorEndCollide(EntityUid uid, ConveyorComponent component, ref EndCollideEvent args)
+ private void OnConveyorEndCollide(Entity<ConveyorComponent> ent, ref EndCollideEvent args)
{
- component.Intersecting.Remove(args.OtherEntity);
+ if (!TryComp(args.OtherEntity, out ConveyedComponent? conveyed))
+ return;
- if (component.Intersecting.Count == 0)
- RemComp<ActiveConveyorComponent>(uid);
+ if (!conveyed.Colliding.Remove(ent.Owner))
+ return;
+
+ Dirty(args.OtherEntity, conveyed);
}
public override void UpdateBeforeSolve(bool prediction, float frameTime)
{
base.UpdateBeforeSolve(prediction, frameTime);
- var conveyed = new HashSet<EntityUid>();
- // Don't use it directly in EntityQuery because we may be able to save getcomponents.
- var xformQuery = GetEntityQuery<TransformComponent>();
- var bodyQuery = GetEntityQuery<PhysicsComponent>();
- var query = EntityQueryEnumerator<ActiveConveyorComponent, ConveyorComponent>();
+ var query = EntityQueryEnumerator<ConveyedComponent, TransformComponent, PhysicsComponent>();
+ _ents.Clear();
- while (query.MoveNext(out var uid, out var _, out var comp))
+ while (query.MoveNext(out var uid, out var comp, out var xform, out var physics))
{
- Convey(uid, comp, xformQuery, bodyQuery, conveyed, frameTime, prediction);
+ if (TryConvey((uid, comp, physics, xform), prediction, frameTime))
+ continue;
+
+ _ents.Add(uid);
+ }
+
+ foreach (var ent in _ents)
+ {
+ RemComp<ConveyedComponent>(ent);
}
}
- private void Convey(EntityUid uid, ConveyorComponent comp, EntityQuery<TransformComponent> xformQuery, EntityQuery<PhysicsComponent> bodyQuery, HashSet<EntityUid> conveyed, float frameTime, bool prediction)
+ private bool TryConvey(Entity<ConveyedComponent, PhysicsComponent, TransformComponent> entity, bool prediction, float frameTime)
{
- // Use an event for conveyors to know what needs to run
- if (!CanRun(comp))
- return;
+ var physics = entity.Comp2;
+ var xform = entity.Comp3;
+ var contacting = entity.Comp1.Colliding.Count > 0;
- var speed = comp.Speed;
+ if (!contacting)
+ return false;
- if (speed <= 0f || !xformQuery.TryGetComponent(uid, out var xform) || xform.GridUid == null)
- return;
+ // Client moment
+ if (!physics.Predict && prediction)
+ return true;
+
+ if (physics.BodyType == BodyType.Static)
+ return false;
+
+ if (!_gridQuery.TryComp(xform.GridUid, out var grid))
+ return true;
+
+ var gridTile = _maps.TileIndicesFor(xform.GridUid.Value, grid, xform.Coordinates);
+ _conveyors.Clear();
- var conveyorPos = xform.LocalPosition;
- var conveyorRot = xform.LocalRotation;
+ // Check for any conveyors on the attached tile.
+ Lookup.GetLocalEntitiesIntersecting(xform.GridUid.Value, gridTile, _conveyors);
+ DebugTools.Assert(_conveyors.Count <= 1);
- conveyorRot += comp.Angle;
+ // No more conveyors.
+ if (_conveyors.Count == 0)
+ return true;
+
+ if (physics.BodyStatus == BodyStatus.InAir ||
+ _gravity.IsWeightless(entity, physics, xform))
+ {
+ return true;
+ }
+
+ Entity<ConveyorComponent> bestConveyor = default;
+ var bestSpeed = 0f;
+
+ foreach (var conveyor in _conveyors)
+ {
+ if (conveyor.Comp.Speed > bestSpeed && CanRun(conveyor))
+ {
+ bestSpeed = conveyor.Comp.Speed;
+ bestConveyor = conveyor;
+ }
+ }
+
+ if (bestSpeed == 0f || bestConveyor == default)
+ return true;
+
+ var comp = bestConveyor.Comp!;
+ var conveyorXform = _xformQuery.GetComponent(bestConveyor.Owner);
+ var conveyorPos = conveyorXform.LocalPosition;
+ var conveyorRot = conveyorXform.LocalRotation;
+
+ conveyorRot += bestConveyor.Comp!.Angle;
if (comp.State == ConveyorState.Reverse)
conveyorRot += MathF.PI;
var direction = conveyorRot.ToWorldVec();
- foreach (var (entity, transform, body) in GetEntitiesToMove(comp, xform, xformQuery, bodyQuery))
- {
- if (!conveyed.Add(entity) || prediction && !body.Predict)
- continue;
+ var localPos = xform.LocalPosition;
+ var itemRelative = conveyorPos - localPos;
- var localPos = transform.LocalPosition;
- var itemRelative = conveyorPos - localPos;
+ localPos += Convey(direction, bestSpeed, frameTime, itemRelative);
- localPos += Convey(direction, speed, frameTime, itemRelative);
- transform.LocalPosition = localPos;
+ TransformSystem.SetLocalPosition(entity, localPos, xform);
- // Force it awake for collisionwake reasons.
- Physics.SetAwake((entity, body), true);
- Physics.SetSleepTime(body, 0f);
- }
- Dirty(uid, comp);
+ // Force it awake for collisionwake reasons.
+ Physics.SetAwake((entity, physics), true);
+ Physics.SetSleepTime(physics, 0f);
+
+ return true;
}
private static Vector2 Convey(Vector2 direction, float speed, float frameTime, Vector2 itemRelative)
}
}
- private IEnumerable<(EntityUid, TransformComponent, PhysicsComponent)> GetEntitiesToMove(
- ConveyorComponent comp,
- TransformComponent xform,
- EntityQuery<TransformComponent> xformQuery,
- EntityQuery<PhysicsComponent> bodyQuery)
- {
- // Check if the thing's centre overlaps the grid tile.
- var grid = Comp<MapGridComponent>(xform.GridUid!.Value);
- var tile = grid.GetTileRef(xform.Coordinates);
- var conveyorBounds = Lookup.GetLocalBounds(tile, grid.TileSize);
-
- foreach (var entity in comp.Intersecting)
- {
- if (!xformQuery.TryGetComponent(entity, out var entityXform) || entityXform.ParentUid != xform.GridUid!.Value)
- continue;
-
- if (!bodyQuery.TryGetComponent(entity, out var physics) || physics.BodyType == BodyType.Static || physics.BodyStatus == BodyStatus.InAir || _gravity.IsWeightless(entity, physics, entityXform))
- continue;
-
- // Yes there's still going to be the occasional rounding issue where it stops getting conveyed
- // When you fix the corner issue that will fix this anyway.
- var gridAABB = new Box2(entityXform.LocalPosition - _expansion, entityXform.LocalPosition + _expansion);
-
- if (!conveyorBounds.Intersects(gridAABB))
- continue;
-
- yield return (entity, entityXform, physics);
- }
- }
-
public bool CanRun(ConveyorComponent component)
{
return component.State != ConveyorState.Off && component.Powered;