Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
- id: RevenantSpawn
- id: SleeperAgents
- id: ZombieOutbreak
+ - id: LoneOpsSpawn
- type: entity
id: BaseStationEvent
duration: 1
- type: RuleGrids
- type: LoadMapRule
- preloadedGrid: ShuttleStriker
+ mapPath: /Maps/Shuttles/ShuttleEvent/striker.yml
- type: NukeopsRule
roundEndBehavior: Nothing
- type: AntagSelection
- id: UnknownShuttleMeatZone
- id: UnknownShuttleMicroshuttle
- id: UnknownShuttleSpacebus
- - id: UnknownShuttleInstigator
- type: entityTable
id: UnknownShuttlesFreelanceTable
id: UnknownShuttlesHostileTable
table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
children:
- - id: LoneOpsSpawn
+ - id: UnknownShuttleInstigator
-# Shuttle Game Rules
+# Shuttle Game Rules
- type: entity
abstract: true
-- type: preloadedGrid
- id: ShuttleStriker
- path: /Maps/Shuttles/ShuttleEvent/striker.yml
- copies: 2
-
- type: preloadedGrid
id: ShuttleCargoLost
path: /Maps/Shuttles/ShuttleEvent/lost_cargo.yml