drawdepth: Items
sprite: Objects/Misc/landmine.rsi
layers:
- - state: landmine-inactive
+ - state: landmine
+ - state: landmine-unshaded
+ shader: unshaded
map: [ "enum.ToggleableVisuals.Layer" ]
- type: Appearance
- type: GenericVisualizer
visuals:
enum.ToggleableVisuals.Enabled:
enum.ToggleableVisuals.Layer:
- True: {state: landmine}
- False: {state: landmine-inactive}
+ True: {visible: true}
+ False: {visible: false}
- type: Damageable
damageContainer: Inorganic
- type: Destructible
activated: true
onActivate: false
- type: Armable
- - type: Sprite
- layers:
- - state: landmine
- type: entity
name: modular mine
activated: true
onActivate: false
- type: Armable
- - type: Sprite
- layers:
- - state: landmine
- type: entity
name: explosive mine
activated: true
onActivate: false
- type: Armable
- - type: Sprite
- layers:
- - state: landmine
"y": 32
},
"license": "CC-BY-SA-3.0",
- "copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/blob/b764f0e8c3004ad5e7726e7ff27a52a0c893beff/icons/obj/weapons/grenade.dmi",
+ "copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/blob/b764f0e8c3004ad5e7726e7ff27a52a0c893beff/icons/obj/weapons/grenade.dmi, modified by spanky-spanky (GitHub)",
"states": [
{
- "name": "landmine",
+ "name": "landmine"
+ },
+ {
+ "name": "landmine-unshaded",
"delays": [
[
- 0.4,
+ 0.75,
0.15,
0.1
]
]
- },
- {
- "name": "landmine-inactive"
}
]
}