]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Gameticking warnings cleanup (#36193)
authorJ <billsmith116@gmail.com>
Sun, 30 Mar 2025 16:29:32 +0000 (16:29 +0000)
committerGitHub <noreply@github.com>
Sun, 30 Mar 2025 16:29:32 +0000 (18:29 +0200)
Content.Server/GameTicking/GameTicker.Player.cs
Content.Server/GameTicking/GameTicker.RoundFlow.cs
Content.Server/GameTicking/GameTicker.Spawning.cs

index f3764081309de7c8aaf069c204baac522c5b665c..2c3dcaba43362c494a54828dc4dbef1033c2fafb 100644 (file)
@@ -33,7 +33,7 @@ namespace Content.Server.GameTicking
                 if (args.NewStatus != SessionStatus.Disconnected)
                 {
                     mind.Session = session;
-                    _pvsOverride.AddSessionOverride(GetNetEntity(mindId.Value), session);
+                    _pvsOverride.AddSessionOverride(mindId.Value, session);
                 }
 
                 DebugTools.Assert(mind.Session == session);
index ce60aae3d910c2953cfb11998133650e36ba33e6..0e8f8bda1ea10d00b8f4b04740dfd04ecff3be26 100644 (file)
@@ -557,7 +557,7 @@ namespace Content.Server.GameTicking
 
                 if (TryGetEntity(mind.OriginalOwnedEntity, out var entity) && pvsOverride)
                 {
-                    _pvsOverride.AddGlobalOverride(GetNetEntity(entity.Value), recursive: true);
+                    _pvsOverride.AddGlobalOverride(entity.Value);
                 }
 
                 var roles = _roles.MindGetAllRoleInfo(mindId);
index 561e1cb787392f0227e8b32ce88b557a536a144a..26242925aa31828f2b8ba12854cf671e39b53731 100644 (file)
@@ -427,7 +427,7 @@ namespace Content.Server.GameTicking
                 // Ideally engine would just spawn them on grid directly I guess? Right now grid traversal is handling it during
                 // update which means we need to add a hack somewhere around it.
                 var spawn = _robustRandom.Pick(_possiblePositions);
-                var toMap = spawn.ToMap(EntityManager, _transform);
+                var toMap = _transform.ToMapCoordinates(spawn);
 
                 if (_mapManager.TryFindGridAt(toMap, out var gridUid, out _))
                 {