using System.Linq;
using System.Numerics;
using Content.Server.Administration.Managers;
+using Content.Server.Administration.Systems;
using Content.Server.GameTicking.Events;
using Content.Server.Spawners.Components;
using Content.Server.Speech.Components;
{
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly SharedJobSystem _jobs = default!;
+ [Dependency] private readonly AdminSystem _admin = default!;
[ValidatePrototypeId<EntityPrototype>]
public const string ObserverPrototypeName = "MobObserver";
_roles.MindAddJobRole(newMind, silent: silent, jobPrototype:jobId);
var jobName = _jobs.MindTryGetJobName(newMind);
+ _admin.UpdatePlayerList(player);
if (lateJoin && !silent)
{