tags:
- HideContextMenu
- type: AnimationPlayer
-
+
- type: entity
parent: MuzzleFlashEffect
id: MuzzleFlashEffectOmnilaser
map: ["enum.EffectLayers.Unshaded"]
sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
state: omnilaser_flash
-
+
- type: entity
parent: MuzzleFlashEffect
id: MuzzleFlashEffectHeavyLaser
impactEffect: BulletImpactEffectDisabler
damage:
types:
- Heat: 5
+ Heat: 0
soundHit:
collection: WeakHit
forceSound: true
impactEffect: BulletImpactEffectDisabler
damage:
types:
- Heat: 1
+ Heat: 0
soundHit:
collection: WeakHit
forceSound: true
impactEffect: BulletImpactEffectDisabler
damage:
types:
- Heat: 2
+ Heat: 0
soundHit:
collection: WeakHit
forceSound: true
- type: ProjectileSpread
proto: BulletDisablerSmg
count: 3 #bit stronger than a disabler if you hit your shots you goober, still not a 2 hit stun though
- spread: 9
\ No newline at end of file
+ spread: 9