* make changes
* int oops
damageContainer: Inorganic
- type: Explosive
explosionType: Default
- intensitySlope: 4
+ intensitySlope: 2
maxIntensity: 100
+ maxTileBreak: 1
+ tileBreakScale: 2
+
- type: entity
parent: BaseMeteor
- Impassable
- BulletImpassable
- type: Explosive
- totalIntensity: 100
+ totalIntensity: 50
- type: Destructible
thresholds:
- trigger:
- Impassable
- BulletImpassable
- type: Explosive
- totalIntensity: 200
+ totalIntensity: 100
- type: Destructible
thresholds:
- trigger:
- type: Sprite
state: big
- type: Explosive
- totalIntensity: 300
+ totalIntensity: 150
- type: Destructible
thresholds:
- trigger: