-disarm-action-disarmable = {THE($targetName)} is not disarmable!
+disarm-action-disarmable = {CAPITALIZE(THE($targetName))} is not disarmable!
disarm-action-popup-message-other-clients = {CAPITALIZE(THE($performerName))} disarmed {THE($targetName)}!
disarm-action-popup-message-cursor = Disarmed {THE($targetName)}!
disarm-action-shove-popup-message-other-clients = {CAPITALIZE(THE($performerName))} shoves {THE($targetName)}!
# THE() is not used here because the entity and its name can technically be disconnected if a nameOverride is passed...
chat-manager-entity-me-wrap-message = [italic]{ PROPER($entity) ->
- *[false] the {$entityName} {$message}[/italic]
- [true] {$entityName} {$message}[/italic]
+ *[false] The {$entityName} {$message}[/italic]
+ [true] {CAPITALIZE($entityName)} {$message}[/italic]
}
chat-manager-entity-looc-wrap-message = LOOC: [bold]{$entityName}:[/bold] {$message}
-glue-success = {THE($target)} has been covered in glue!
+glue-success = { CAPITALIZE(THE($target))} has been covered in glue!
glued-name-prefix = glued {$baseName}
glue-failure = Can't cover {THE($target)} in glue!
glue-verb-text = Apply Glue
comp-kitchen-spike-deny-butcher-knife = { CAPITALIZE(THE($victim)) } can't be butchered on { THE($this) }, you need to butcher it using a knife.
comp-kitchen-spike-deny-not-dead = { CAPITALIZE(THE($victim)) } can't be butchered. { CAPITALIZE(SUBJECT($victim)) } { CONJUGATE-BE($victim) } is not dead!
-comp-kitchen-spike-begin-hook-victim = { THE($user) } begins dragging you onto { THE($this) }!
+comp-kitchen-spike-begin-hook-victim = { CAPITALIZE(THE($user)) } begins dragging you onto { THE($this) }!
comp-kitchen-spike-begin-hook-self = You begin dragging yourself onto { THE($this) }!
comp-kitchen-spike-kill = { CAPITALIZE(THE($user)) } has forced { THE($victim) } onto the spike, killing them instantly!
-lube-success = {THE($target)} has been covered in lube!
+lube-success = {CAPITALIZE(THE($target))} has been covered in lube!
lubed-name-prefix = lubed {$baseName}
lube-failure = Can't cover {THE($target)} in lube!
-lube-slip = {THE($target)} slips out of your hands!
+lube-slip = {CAPITALIZE(THE($target))} slips out of your hands!
lube-verb-text = Apply Lube
lube-verb-message = Lube an object
-generator-clogged = {THE($generator)} shuts off abruptly!
+generator-clogged = {CAPITALIZE(THE($generator))} shuts off abruptly!
portable-generator-verb-start = Start generator
portable-generator-verb-start-msg-unreliable = Start the generator. This may take a few tries.
comp-secret-stash-action-hide-success = You hide { THE($item) } in the {$stashname}.
comp-secret-stash-action-hide-container-not-empty = There's already something in here!?
-comp-secret-stash-action-hide-item-too-big = { THE($item) } is too big to fit in the {$stashname}.
+comp-secret-stash-action-hide-item-too-big = { CAPITALIZE(THE($item)) } is too big to fit in the {$stashname}.
comp-secret-stash-action-get-item-found-something = There was something inside the {$stashname}!
comp-secret-stash-on-examine-found-hidden-item = There is something hidden inside the {$stashname}!
comp-secret-stash-on-destroyed-popup = Something falls out of the the {$stashname}!
wieldable-component-successful-wield = You wield { THE($item) }.
wieldable-component-failed-wield = You unwield { THE($item) }.
-wieldable-component-successful-wield-other = { THE($user) } wields { THE($item) }.
-wieldable-component-failed-wield-other = { THE($user) } unwields { THE($item) }.
+wieldable-component-successful-wield-other = { CAPITALIZE(THE($user)) } wields { THE($item) }.
+wieldable-component-failed-wield-other = { CAPITALIZE(THE($user)) } unwields { THE($item) }.
wieldable-component-no-hands = You don't have enough hands!
wieldable-component-not-enough-free-hands = {$number ->