damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 40
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 20
damageContainer: Inorganic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 40
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 20
damageContainer: Shield
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 80
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 40 #This is probably enough damage before it breaks
node: woodenBuckler
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 60
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 30 #Weaker shield
node: makeshiftShield
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 40
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 20 #Very weak shield
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 400
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 200
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 100
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
damageContainer: Inorganic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 1000
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 500
state: target_f
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 4000
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 2000
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 40
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 20
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
autoRot: true
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 500
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 250
damageContainer: Inorganic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
damageContainer: Inorganic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 75
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 15
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 400
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 200
thresholds:
- trigger:
!type:DamageTrigger
- damage: 100
+ damage: 150
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
thresholds:
- trigger:
!type:DamageTrigger
- damage: 1
+ damage: 25
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
+ - trigger:
+ !type:DamageTrigger
+ damage: 5
behaviors:
- !type:PlaySoundBehavior
sound:
thresholds:
- trigger:
!type:DamageTrigger
- damage: 100
+ damage: 125
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
thresholds:
- trigger:
!type:DamageTrigger
- damage: 100
- behaviors: #excess damage (nuke?). avoid computational cost of spawning entities.
+ damage: 125
+ behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- trigger:
thresholds:
- trigger:
!type:DamageTrigger
- damage: 200
- behaviors: #excess damage (nuke?). avoid computational cost of spawning entities.
+ damage: 150
+ behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- trigger:
tableMassLimit: 60
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 25
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 5
thresholds:
- trigger:
!type:DamageTrigger
- damage: 200
+ damage: 250
behaviors: #excess damage (nuke?). avoid computational cost of spawning entities.
- !type:DoActsBehavior
acts: [ "Destruction" ]
thresholds:
- trigger:
!type:DamageTrigger
- damage: 100
+ damage: 125
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
thresholds:
- trigger:
!type:DamageTrigger
- damage: 100
+ damage: 125
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
state: full
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 125
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 25
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 50
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 80
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 40
sprite: Structures/Furniture/sink.rsi
state: sink_wide
netsync: false
-
+
#Stemless Sink
- type: entity
- type: Sprite
sprite: Structures/Furniture/sink.rsi
state: sink
- netsync: false
+ netsync: false
- type: entity
name: sink
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 100
state: broken
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 50
canCreateVacuum: false
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 300
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 150
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 100
- type: ExtensionCableReceiver
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
- type: ExtensionCableReceiver
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
- type: PowerDeviceVisualizer
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 400
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 200
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
thresholds:
- trigger:
!type:DamageTrigger
- damage: 300
- behaviors: #excess damage (nuke?). avoid computational cost of spawning entities.
+ damage: 200
+ behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- trigger:
damageModifierSet: StrongMetallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 400
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 200
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 100
path: /Audio/Ambience/Objects/buzzing.ogg
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
intensity: 2
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 50
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 80
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 40
damageModifierSet: StrongMetallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 100
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 100
type: GasCanisterBoundUserInterface
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
temperature: 293.15
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
temperature: 293.15
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
temperature: 293.15
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
temperature: 293.15
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
temperature: 293.15
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
temperature: 293.15
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
temperature: 293.15
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
temperature: 293.15
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
temperature: 293.15
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
temperature: 293.15
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
temperature: 293.15
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
components:
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 100
map: ["enum.WeldableLayers.BaseWelded"]
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 50
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 300
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 150
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 300
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 150
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 50
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTypeTrigger
damageType: Heat
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 60
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 30
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 100
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 80
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 40
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 160
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 80
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 100
- Science
- Security
- Service
- - Supply
\ No newline at end of file
+ - Supply
price: 200
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 100
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 80
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 40
damageModifierSet: FlimsyMetallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 20
damageModifierSet: FlimsyMetallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 20
damageModifierSet: FlimsyMetallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 20
- WallLayer
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 300
sprite: Structures/Walls/shuttle.rsi
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 1000
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 500
thresholds:
- trigger:
!type:DamageTrigger
- damage: 600 # #excess damage (nuke?). avoid computational cost of spawning entities.
+ damage: 600
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
thresholds:
- trigger:
!type:DamageTrigger
- damage: 300 # #excess damage (nuke?). avoid computational cost of spawning entities.
+ damage: 300
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 100