Adds collision with bullets to lights
cost: 4
delay: 2
fx: EffectRCDDeconstruct2
+ - type: Physics
+ bodyType: Static
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape:
+ !type:PhysShapeAabb
+ bounds: "-0.4,0.5,0.4,0.35"
+ density: 190
+ mask:
+ - TabletopMachineMask
+ layer:
+ - TabletopMachineLayer
- type: Destructible
thresholds:
- trigger:
radius: 6
softness: 1.1
enabled: true
+ - type: Physics
+ bodyType: Static
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape:
+ !type:PhysShapeAabb
+ bounds: "-0.2,0.5,0.2,0.35"
+ density: 190
+ mask:
+ - TabletopMachineMask
+ layer:
+ - TabletopMachineLayer
- type: Damageable
damageContainer: Inorganic
- type: Destructible
layer:
- MidImpassable
- LowImpassable
+ - BulletImpassable
- type: PointLight
radius: 10
energy: 2.5
collection: MetalGlassBreak
- type: StaticPrice
price: 75
+ - type: RequireProjectileTarget
- type: entity
id: PoweredLightPostSmallEmpty
softness: 1
offset: "0, 0.35"
- type: RotatingLight
+ - type: Physics
+ bodyType: Static
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape:
+ !type:PhysShapeAabb
+ bounds: "-0.2,0.5,0.2,0.35"
+ density: 190
+ mask:
+ - TabletopMachineMask
+ layer:
+ - TabletopMachineLayer
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Metallic