using System.Threading;
using Content.Server.Administration.Components;
-using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
-using Content.Server.Clothing.Systems;
using Content.Server.Electrocution;
using Content.Server.Explosion.EntitySystems;
using Content.Server.GhostKick;
using Content.Server.Tabletop.Components;
using Content.Shared.Administration;
using Content.Shared.Administration.Components;
+using Content.Shared.Atmos.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Clumsy;
using Content.Shared.Popups;
using Content.Shared.Slippery;
using Content.Shared.Storage.Components;
-using Content.Shared.Stunnable;
using Content.Shared.Tabletop.Components;
using Content.Shared.Tools.Systems;
using Content.Shared.Verbs;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Random;
-using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Timer = Robust.Shared.Timing.Timer;
-using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects.Components;
+using Content.Shared.Atmos.Components;
using Robust.Shared.Map;
namespace Content.Server.Anomaly.Effects;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
-using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Traits.Assorted;
using Content.Server.Zombies;
using Content.Shared.Atmos;
+using Content.Shared.Atmos.Components;
using Content.Shared.Body.Components;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.EntityEffects.EffectConditions;
using Content.Server.Atmos.Components;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NPC.Pathfinding;
+using Content.Shared.Atmos.Components;
using Content.Shared.Camera;
using Content.Shared.CCVar;
using Content.Shared.Damage;
-using Content.Server.Atmos.Components;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Hands.Systems;
using Content.Server.NPC.Queries;
using Content.Server.NPC.Queries.Curves;
using Content.Server.NPC.Queries.Queries;
using Content.Server.Nutrition.Components;
-using Content.Server.Nutrition.EntitySystems;
using Content.Server.Temperature.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.Examine;
using Content.Shared.Fluids.Components;
-using Content.Shared.Hands.Components;
using Content.Shared.Inventory;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Systems;
using Robust.Server.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
+using Content.Shared.Atmos.Components;
using System.Linq;
namespace Content.Server.NPC.Systems;
-using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Xenoarchaeology.Artifact.XAE.Components;
+using Content.Shared.Atmos.Components;
using Content.Shared.Xenoarchaeology.Artifact;
using Content.Shared.Xenoarchaeology.Artifact.XAE;
using Robust.Shared.Random;
using Content.Shared.Alert;
using Content.Shared.Damage;
+using Robust.Shared.GameStates;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Prototypes;
-namespace Content.Server.Atmos.Components
+namespace Content.Shared.Atmos.Components
{
- [RegisterComponent]
+ [RegisterComponent, NetworkedComponent]
public sealed partial class FlammableComponent : Component
{
[DataField]