using Content.Server.Ghost;
using Content.Server.Popups;
using Content.Server.PowerCell;
-using Content.Server.Traits.Assorted;
+using Content.Shared.Traits.Assorted;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
_chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-rotten"),
InGameICChatType.Speak, true);
}
- else if (HasComp<UnrevivableComponent>(target))
+ else if (TryComp<UnrevivableComponent>(target, out var unrevivable))
{
- _chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-unrevivable"),
+ _chatManager.TrySendInGameICMessage(uid, Loc.GetString(unrevivable.ReasonMessage),
InGameICChatType.Speak, true);
}
else
using Content.Server.Medical.Components;
using Content.Server.PowerCell;
using Content.Server.Temperature.Components;
-using Content.Server.Traits.Assorted;
+using Content.Shared.Traits.Assorted;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
bleeding = bloodstream.BleedAmount > 0;
}
- if (HasComp<UnrevivableComponent>(target))
+ if (TryComp<UnrevivableComponent>(target, out var unrevivableComp) && unrevivableComp.Analyzable)
unrevivable = true;
_uiSystem.ServerSendUiMessage(healthAnalyzer, HealthAnalyzerUiKey.Key, new HealthAnalyzerScannedUserMessage(
+++ /dev/null
-namespace Content.Server.Traits.Assorted;
-
-/// <summary>
-/// This is used for the urevivable trait.
-/// </summary>
-[RegisterComponent]
-public sealed partial class UnrevivableComponent : Component
-{
-
-}
--- /dev/null
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Traits.Assorted;
+
+/// <summary>
+/// This is used for the unrevivable trait as well as generally preventing revival.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class UnrevivableComponent : Component
+{
+ /// <summary>
+ /// A field to define if we should display the "Genetic incompatibility" warning on health analysers
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public bool Analyzable = true;
+
+ /// <summary>
+ /// The loc string used to provide a reason for being unrevivable
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public LocId ReasonMessage = "defibrillator-unrevivable";
+}