return _countdownTokenSource != null;
}
- public void RequestRoundEnd(EntityUid? requester = null, bool checkCooldown = true, string text = "round-end-system-shuttle-called-announcement", string name = "Station")
+ public void RequestRoundEnd(EntityUid? requester = null, bool checkCooldown = true, string text = "round-end-system-shuttle-called-announcement", string name = "round-end-system-shuttle-sender-announcement")
{
var duration = DefaultCountdownDuration;
RequestRoundEnd(duration, requester, checkCooldown, text, name);
}
- public void RequestRoundEnd(TimeSpan countdownTime, EntityUid? requester = null, bool checkCooldown = true, string text = "round-end-system-shuttle-called-announcement", string name = "Station")
+ public void RequestRoundEnd(TimeSpan countdownTime, EntityUid? requester = null, bool checkCooldown = true, string text = "round-end-system-shuttle-called-announcement", string name = "round-end-system-shuttle-sender-announcement")
{
if (_gameTicker.RunLevel != GameRunLevel.InRound)
return;
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(text,
("time", time),
("units", Loc.GetString(units))),
- name,
+ Loc.GetString(name),
false,
null,
Color.Gold);
round-end-system-shuttle-already-called-announcement = An emergency shuttle has already been sent.
round-end-system-shuttle-auto-called-announcement = An automatic crew shift change shuttle has been sent. ETA: {$time} {$units}. Recall the shuttle to extend the shift.
round-end-system-shuttle-recalled-announcement = The emergency shuttle has been recalled.
+round-end-system-shuttle-sender-announcement = Station
round-end-system-round-restart-eta-announcement = Restarting the round in {$time} {$units}...
eta-units-minutes = minutes